Topic on User talk:PCFPCGW
- (cur prev topic) 17:08, 28 December 2021 . . Aemony (talk | contribs) commented on "Cocos2d, engines and wrappers" (Halo: The Master Chief Collection is something of a unique situation since we also handle that bundle of game uniquely on PCGW as we trie...) . . +653
- (cur prev topic) 06:58, 12 December 2021 . . PCFPCGW (talk | contribs) commented on "Cocos2d, engines and wrappers" (Thank you for the response, you two. I am fine either way, as long as clear guidelines are set for me to follow. The main point of confus...) . . +560
- (cur prev topic) 21:56, 11 December 2021 . . Baronsmoki (talk | contribs) edited a post on "Cocos2d, engines and wrappers" . . +8
- (cur prev topic) 21:55, 11 December 2021 . . Baronsmoki (talk | contribs) edited a post on "Cocos2d, engines and wrappers" . . 0
- (cur prev topic) 21:54, 11 December 2021 . . Baronsmoki (talk | contribs) edited a post on "Cocos2d, engines and wrappers" . . +17
- (cur prev topic) 21:54, 11 December 2021 . . Baronsmoki (talk | contribs) commented on "Cocos2d, engines and wrappers" (There is precedent for adding wrappers into the "Engine" field. Consider ScummVM, which really isn't even an engine. Yet it appears not o...) . . +523
- (cur prev topic) 20:47, 11 December 2021 . . Jigen123 (talk | contribs) commented on "Cocos2d, engines and wrappers" (Hi! I am writing to you about Cocos2d and the definition of "engine". If Cocos2d is used simply as a wrapper, is it really right to list...) . . +270