Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Topic on User talk:Rose

Hi,

Setting the width and height values via ResolutionX and ResolutionY works in every Unreal Engine 4 game I can think of, but I cannot rule out that there are some exceptions. In some games, hotsampling via the Unreal Engine 4 Console Unlocker is the answer. Sometimes I just recommend borderless for some of my fixes to work, and I find it to be a tolerable tradeoff, especially now that games have fullscreen optimizations presumably resulting in parity with exclusive fullscreen.

As for your second question, any tweaks to the graphics should be under Video. We do this for Depth of Field, Sharpening and the like, though now all Unreal Engine 4 pages display a note below the Video table to direct to the Unreal Engine 4 article, which is a good way to document all the generic fixes and tweaks and keep the individual articles free of clutter or each user's preferences on what looks best.

Keep in mind though that lowering any graphics settings to achieve better performance could be considered a generic solution rather than a game-specific fix, because it's common sense, just as closing any running apps to free up system resources.