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Topic on User talk:Rose

I disagree about it being a generic fix. It enables a completely different way of upscaling in ue4 & 5. A much higher quality version. In fact this tweak is far more significant to visual quality than anything related to sharpening. It's also a newer function in UE plus only games with resolution sliders can use it so it's absolutely not a generic fix.

It's talked about in the digital foundry video posted last week as an essential fix. The game can run at 65% of 4k and look essentially native with TAU but without enabling it the game looks terrible at 65% native.

I do agree the multiple edits was quite honestly stupid but I was using a mobile browser and having tons of issues editing. Everytime I tried to move where the cursor was the screen would zoom in which caused mistakes.

That doesn't change the fact that this is important information for this game. It significantly enhances visuals and is a mostly unknown UE setting plus like I said it's only available if there is a resolution slider.