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Topic on Talk:Quake Enhanced

Visual glitches when not using Vulkan

4
77.134.50.170 (talkcontribs)

Hi, my PC is not compatible with Vulkan so I tried usind Direct or OpenGL modes in-game and this, I guess, causes the weapon model to glitch left when I go left, right when I go right, and it also causes 3D models, monsters or even my weapon to appear as an explosion for a few frames. (Yeah, I dunno how to explain it.) It also causes the icons on the menus to glitch randomly, even making it hard to properly input.

On Steam forums, someone suggested to turn off V-Sync and play in Window mode but it only fixed the issue for a few minutes.

My specs: AMD Phenom II X6 1090T 10GB of RAM AMD Radeon HD 6450

Mastan (talkcontribs)

As far as I know, game does not support OpenGL at all. I've tried proposed by some people +r_rhirenderfamily "opengl" - this doesn't change rendering API. It's either Vulkan or D3D11.

I played this game in D3D11 mode with no such problems on Nvidia GTX 1050. Also tried it on Intel UHD 620 - it was laggy but didn't have described visual problems. But both these videocards have D3D 11_1 feature support, yours has 11_0 - could be related to that, could be the problem with some shaders. Your videocard is below minimum requirements, after all.

77.135.104.51 (talkcontribs)

That's weird because I don't have any if I deactivate all enhancements.

77.135.104.51 (talkcontribs)

After playing for a few hours though, I noticed that playing in D311 mode in Windowed without V-Sync causes the bugs I described to mainly occur on the Hub map of Quake. It didn't appear much during levels of Episode 2, 3 and 4