Topic on Talk:Command & Conquer: Renegade
- (cur prev topic) 11:39, 9 December 2019 . . Aemony (talk | contribs) commented on "Why revert my note about Anti Aliasing?" (Here's a relevant forum thread that goes more into why having generic solutions as "hackable" is more problematic than it is helpful: htt...) . . +220
- (cur prev topic) 08:03, 9 December 2019 . . BONKERS (talk | contribs) commented on "Why revert my note about Anti Aliasing?" (I feel it's more relevant to have it on the game page so people don't have to go hunting for the information. Because they may not even b...) . . +1,113
- (cur prev topic) 11:10, 6 December 2019 . . Aemony (talk | contribs) commented on "Why revert my note about Anti Aliasing?" (Because GPU based overrides are better handled through the glossary page, as that way is basically applicable to all games. The link to t...) . . +326
- (cur prev topic) 23:50, 5 December 2019 . . BONKERS (talk | contribs) edited a post on "Why revert my note about Anti Aliasing?" . . -2
- (cur prev topic) 23:48, 5 December 2019 . . BONKERS (talk | contribs) commented on "Why revert my note about Anti Aliasing?" (And here's another higher resolution screenshot showing 8xMSAA working fine. u.cubeupload.com/MrBonk/Game2019120515410497.png) . . +125
- (cur prev topic) 23:38, 5 December 2019 . . BONKERS (talk | contribs) commented on "Why revert my note about Anti Aliasing?" (It's 100% fact that AA is "hackable" with an Nvidia GPU in this game. But you *HAVE* to add the game's .exe to Nvidia's C&C:Renegade prof...) . . +477