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Topic on Talk:American McGee's Alice (2011)

HUD scaling issues in the 2011 Remaster

4
AmethystViper (talkcontribs)

Has anyone noticed the that the HUD scaling in the 2011 remastered version isn't working properly compared to the original 2000 release of the game? Some screenshots... (remove the spaces on each link; couldn't post the links otherwise due to the Captcha system)

https:// www.screenshotcomparison .com/comparison/123014

You can also see that this is causing a problem with the Alice HD texture pack's HUD as your life/mana gauge are not off-set properly with the actual HUD graphics, causing them to go outside the HUD and the weapon/power-up display do not connect with the life/mana gauges where they did in the original. I went through comparing the main *.pak files of both versions and they seem identical. Any thoughts or possibilities that this can be addressed for the 2011 remaster?

Mars icecream (talkcontribs)
AmethystViper (talkcontribs)

I wasn't playing on 4:3, I had my display resolution for the remaster set to 16:9 (1920x1080). I may see what I can do to get a new comparison between the original and remastered version and the display differences and HUD scaling issues with the latter.

AmethystViper (talkcontribs)

Okay, here's an album with some comparisons between the original's and remaster's FMVs and visuals. Both were taken at 1920x1080 (16:9; the original uses the custom resolution fix for widescreen while the remaster has native widescreen support) with and without HD mod's HUD (I didn't use the rest of the mod's files just so I can demonstrate the HUD issue).

• imgur.com/a/qL7jwsn