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Topic on Talk:Spec Ops: The Line

I did not put the information about the AA flag in my edit simply because I cannot remember enough to personally verify it works without fucking around with some stuff.

There was significant discussion in a German forum when the game first came out about having to unlock the encrypted .ini files and changing a certain setting for MSAA to work with the retail build. (Something like running the game at not the highest preset level) (I do remember things were different between the final retail and the demo builds in terms of what worked and what didn't)

I tested it myself a few years ago and do remember there being issues and specific circumstances. But I don't remember those exactly, so I didn't think it was my place to put information I didn't know for sure worked 100%. Putting it in my AA Spreadsheet at Guru3D is one thing since people can easily experiment and follow the information trail with common sense.

But things here need to be a bit more concrete wouldn't you say?

So, I only removed information I KNEW to be completely 100% false and simply left a comment about requiring specific settings and what not. I think I ran out of characters to add that someone would need to test these to find the specific circumstances to make it work.

So unless you have personally tested it for MSAA to work with the flag given without having to change things in the .ini files. I don't think the information belongs.

As for FXAA, I don't really consider it. It, much like SMAA 1x is totally useless on it's own until it's mixed with other methods (Like Downsampling). But more importantly, I don't remember whether the game has built in FXAA or not either. (It would be FXAA since it's built into UE3)