Topic on Talk:Assassin's Creed Unity
- (cur prev topic) 08:01, 29 November 2014 . . ChaosBahamut (talk | contribs) commented on "FXAA and subpixel aliasing" (No worries, I do have some basic info on how FXAA works. I was just surprised it was able to 'connect' a broken line as in almost every o...) . . +663
- (cur prev topic) 07:33, 29 November 2014 . . BONKERS (talk | contribs) commented on "FXAA and subpixel aliasing" (Yes it can, this is because FXAA treats each frame individually as a flat 2D texture with no context as to what is what. So it just attem...) . . +747
- (cur prev topic) 05:27, 29 November 2014 . . ChaosBahamut (talk | contribs) commented on "FXAA and subpixel aliasing" (I did some experimenting with AC Unity's antialiasing settings and, to my surprise, the game's usage of FXAA is actually capable of mitig...) . . +524