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Topic on User talk:Mirh

So.. emotional could mean nothing to somebody.
But I swear, if there's something the majority of the games really lack, is this. Immersion, no gameplay retcons, truly convincing acting.
Sure, these things seem almost pointless, who would give a damn after all?

But no matter how uncaring we are. We'll always subconsciously feel the bad effects of stiff animations or odd narration choices.
http://playersdelight.blogspot.com/2013/10/how-quantic-dream-beat-telltale-at.html
http://playersdelight.blogspot.com/2013/10/beyond-two-souls-most-unique-feature-is.html
http://pressxtostory.blogspot.com/2015/01/the-13-cutscene-tropes-that-are-holding.html
http://www.theastronauts.com/2013/11/empathy-game-design-people-like-beyond-two-souls/
https://s3.amazonaws.com/Casual_Connect_Magazine/ccsummer2013.pdf#page=67
http://www.gamesradar.com/real-problems-video-game-storytelling-and-real-solutions/
http://frictionalgames.blogspot.se/search/label/design