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Topic on User talk:BONKERS

Interesting, and sorry if my sounded combative in any way - I was just trying to learn some stuff. Normally I don't get into these subjects at all, but how they relate to FFXIII and Crystal Tools fascinates me. BTW I've read both NeoGAF threads several times, but they are sort of long by now (I've been trying to get to full membership on NeoGAF for years, but my ISP keeps changing before the moderation queue comes around).

Anyway, back on topic. I wonder which cards exhibit the this? Is it just the Fermi+ that the "AA fix" is for (I ask if it involves a GeDoSaTo setting but I gather you already answered that)? I couldn't reproduce it (blocks, mostly in the middle of the head) on my NVIDIA laptop with a pre-Fermi card (9800M GTS), but I have a modern mid-gaming desktop rig with a 750ti at another place that I gather I should be able to.

As for shadows, it's an annoying problem, and the GeDoSaTo shadow resolution setting seems to be a YMMV thing. On my AMD laptop (4650 Mobility HD) it just expanded the shadows and made the problem worse even at 2x (I should SS that...).

Ultimately I want to be able to perhaps heavily summarize that post here, or rather what to avoid, since this is about fixes and such (while still linking to it of course, I did a somewhat similar thing with the GPU-going-to-sleep explanation (even if it a bit long, and hopefully it's technically correct)). Or would that not be a good idea?

I'm probably rambling, so thank you for humoring me! FFXIII is just the kind of weird port that I'd expect from a JP company that isn't Falcom. Especially its official "XInput controller" recommendation (it doesn't support XInput at all or use XInput drivers of the controller, it just uses DirectInput and assumes the internal layout is the same as the XBox controller spec). Thanks again for the explanations!