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Topic on User talk:BONKERS

It doesn't happen on AMD cards as far as I know. (And you are right, that the AA Fix is for Fermi and above, the description of the function within the driver is "FERMI_SETREDUCECOLORTHRESHOLDENABLE" It doesn't give any description of what it exactly does, but it has been known to fix several issues and ALSO CAUSE several issues depending on the game. Which is why it's not a good idea to enable it globally.) (There are also around ~7 or 8 other Fermi color threshold functions with additions at the end specifying a particular texture format. But there is no way to enable these on a user basis to see if they do anything)

It does happen with the in game MSAA as well. I mention in my reference/post that it does happen even with in game MSAA.

The linked video shows it happening with only in game MSAA. (If you look at the GPU usage, it is only ~10% that's on a GTX 570) It does not happen on PS3.

Shadow Acne on PS3 versions in some scenes is far less severe. If you saw my post on NGaf about the opening scene with Light and Sazh for example.

Increasing the shadow resolution with GeDoSaTo curtails the issue somewhat.


I understand what you mean, though others have done as I recommended and confirmed the AA Fix does indeed fix the block issue on hair with just using in game MSAA besides my own testing.