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Tomb Raider (2013)

From PCGamingWiki, the wiki about fixing PC games
Revision as of 16:33, 7 March 2013 by LDK (talk | contribs) (→‎Issues resolved: fixes from faq)

Template:Infobox Tomb Raider (series) Key points

PC port features high resolution textures, tessellation, high quality shadows and more PC specific features. [1]
Forcing DirectX 9 mode results in an approximately 25% performance boost at a small loss of visual fidelity.
Up to 7.1 audio is supported.
Large performance issues with Nvidia graphics cards.
Many quick time events (QTEs) do not display the key required to complete them. See QTE streamlining for guide.

General information

Steam Community Discussions
Steam Users' Forums for Tomb Raider series.
Tomb Raider forums - not PC-specific.
Eidos Forums - not PC-specific.

Availability

Template:Availability Table

All versions require Steam, including both retail and digital distribution.

Improvements

Skip game launcher

Instructions

Game data

Template:Game Location Table

Settings are saved in registry instead of configuration files.
Steam Cloud is supported for game saves.
Most of graphics settings in registry corresponds with .ini options for benchmark.

Video settings

File:Tomb raider settings ingame1.jpg
Basic graphics settings.
File:Tomb raider settings ingame2.jpg
Advanced graphics settings.

Template:Video Settings

Field of view (FOV)

FoV is calculated from aspect ratio.
Instructions

Force DirectX 9 renderer on DirectX 11 systems

Forcing DirectX 9 will result in better performance. However DirectX 11 specific features (tessellation, TressFX) will be disabled.
Instructions

Performance difference between DirectX 9 and 11 renderer

Based on ingame benchmark with DirectX 11 features (tessellation, TressFX) disabled for both renderers.

DirectX 9 DirectX 11 Difference [%]
Minimum FPS 42.06 35.88 17.22%
Maximum FPS 66.04 52.68 25.36%
Average FPS 56.68 44.74 26.69%

Tested on Intel i7 with HD6870 GPU, average of five measurements for each renderer.[2]

Input settings

Template:Input Settings

Issues unresolved

Persistent crashing on Nvidia graphics cards

Nvidia graphics cards appear to be causing constant crashing.[3]
Errors occur such as: "Failed to Initialize Direct3D with current settings"
Instructions

Other possible fixes:

There is no universal fix yet, but these are confirmed to work for some users:

Fix for "Failed to Initialize Direct3D with current settings":

  • Manually set the aspect ratio to that of your monitors (ex: 1920x1080=16:9, 1920x1200=16:10)

Missing effects in fullscreen mode

Some camera effects are missing when game is run in fullscreen mode. Effects like lens flares, water drops and blood overlay. [4]

Separate vertical and horizontal sensitivity with mouse

Vertical and horizontal sensitivity do not match, with vertical being much lower, making it hard to aim with a mouse and keyboard.

Microphone can't be disabled in multiplayer

There is no option to turn off own microphone in multiplayer.

Issues resolved

Low framerate

Instructions

Flickering and crashing with SLI or CrossFire

Instructions

Crashing to desktop and issues with minimizing game

Instructions

Graphical artifacts and FPS drop on Nvidia GPUs

Instructions

Static noise from music and ambient sound in the game

Instructions

Other information

QTE streamlining

Tomb Raider is heavy on quick time events (QTEs), which can be sometimes annoying.
QTEs in Tomb Raider does not display key names but rather icon associated with specific binding or QTE, which can be confusing and problematic to solve.

List of QTEs and possible solutions:

QTE Icon Solution
Hand in red circle Repeatedly press interact key (default E) as fast as possible.
Exclamation mark in red diamond. Press melee key (default F).
White circle getting smaller Tap repeatedly melee key (default F). This QTE is bugged - circle animation is out of sync with trigger behind QTE and therefore it is difficult win this QTE normally. Luckily there is no penalization for missing said trigger with key press so pressing melee key for whole duration of QTE works perfectly.
Left and right arrow Alternately press left and right movement keys (default A and D).
Hand in red circle when Lara is hanging from ledge Press interact key (default E).
Instructions

Benchmark mode

Benchmark mode generates a file named: benchmarkresults yyyy-mm-dd hh-mm-ss.txt
Instructions
Instructions
Instructions

Command line parameters

Command line parameter Type of benchmark
-benchmark Run the benchmark on startup and quit the game when finished.
-benchmarkini “filename.ini” Run the benchmark on startup and quit the game when finished. The ini file contains overrides for quality settings.
-loop Loop the benchmark instead of quitting after it completes. This is a demo mode, so statistics are disabled.
-dxdiag Include dxdiag information in the benchmarkresults file.
When running from the command line, exclusive fullscreen is automatically switched on and vsync is switched off.
When running as a looping demo, a result file is not generated.

.ini file options

Option Restrictions Effect
QualityLevel 0 to 4 Sets all settings to a quality level. 0 for Low, 4 for Ultimate.
Fullscreen 0 or 1 Enables or disables fullscreen.
ExclusiveFullscreen 0 or 1 Enable this when fullscreen is enabled for better performance but worse multitasking.
AspectRatio Width / height x 10000 or 0 Sets aspect ratio. 16000 for 16:10 for example.
VSyncMode 0 - 2 Options for vertical synchronization. 0 for Off, 1 for Double Buffer and 2 for Tripple Buffer.
FullscreenWidth number Width of resolution in pixels.
FullscreenHeight number Height of resolution in pixels.
FullscreenRefreshRate number Screen refresh rate in Hz.
StereoEnabled 0 or 1 Enables or disables stereoscopic support.
TextureQuality 1 to 4 Texture quality from Low to Ultra.
BestTextureFilter 0 to 18 Texture filtering - 0 for No Filtering, 1 for Bilinear, 2 for Trilinear, or 2 + the Anisotropic level.
HairQuality 0 or 1 Enables TressFX enhanced hair quality. 0 for Normal or 1 for TressFX.
AntiAliasingMode 0 to 3 Sets anti-aliasing level. 0 for none, 1 for FXAA, 2 for 2xSSAA and 3 for 4xSSAA.
ShadowMode 0 or 1 Enables or disables shadows.
ShadowResolution 0 to 2 Sets shadow resolution. 1 for Off, 2 for Normal and 3 for Ultra.
SSAOMode 0 to 2 Sets ambient occlusion quality. 1 for Off, 2 for Normal and 3 for Ultra.
DOFQuality 0 to 3 Sets depth of field quality. 1 for Off, 2 for Normal and 3 for Ultra.
ReflectionQuality 0 to 2 Sets quality of reflections. 1 for Off, 2 for Normal and 3 for High.
LODBias 0 to 4 Sets level of detail bias from Low to Ultra.
EnablePostProcess 0 or 1 Enables or disables post-processing effects.
EnableHighPrecisionRT 0 or 1 -
EnableTessellation 0 or 1 Enables or disables tessellation.

System requirements

Template:System Requirements


References