Difference between revisions of "They Bleed Pixels"
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{{Infobox game/row/date|Linux|June 3, 2015}} | {{Infobox game/row/date|Linux|June 3, 2015}} | ||
|steam appid = 211260 | |steam appid = 211260 | ||
− | |gogcom | + | |gogcom id = |
|strategywiki = | |strategywiki = | ||
+ | |mobygames = they-bleed-pixels | ||
|wikipedia = They Bleed Pixels | |wikipedia = They Bleed Pixels | ||
|winehq = | |winehq = | ||
Line 19: | Line 20: | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://discord.gg/spookysquid Developer Discord server] |
+ | {{mm}} [https://steamcommunity.com/app/211260/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
+ | {{Availability/row| Amazon.com | B00CXVO5PK | Steam | {{store link|Amazon.com|B00CZR5ZRY|Collector's Edition}} also available. | | Windows, OS X, Linux }} | ||
{{Availability/row| GMG | they-bleed-pixels | Steam | | | Windows, OS X, Linux }} | {{Availability/row| GMG | they-bleed-pixels | Steam | | | Windows, OS X, Linux }} | ||
{{Availability/row| Humble | they-bleed-pixels | DRM-free | | Steam | Windows, OS X, Linux }} | {{Availability/row| Humble | they-bleed-pixels | DRM-free | | Steam | Windows, OS X, Linux }} | ||
+ | {{Availability/row| itch.io | https://spookysquid.itch.io/they-bleed-pixels | DRM-free | | Steam | Windows, OS X, Linux }} | ||
{{Availability/row| Steam | 211260 | Steam | | | Windows, OS X, Linux }} | {{Availability/row| Steam | 211260 | Steam | | | Windows, OS X, Linux }} | ||
}} | }} | ||
Line 31: | Line 35: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\}} | + | {{Game data/config|Windows|{{p|game}}\config.txt}} |
{{Game data/config|OS X|~/Library/Application Support/TheyBleedPixels/}} | {{Game data/config|OS X|~/Library/Application Support/TheyBleedPixels/}} | ||
{{Game data/config|Linux|{{P|xdgconfighome}}/TheyBleedPixels/}} | {{Game data/config|Linux|{{P|xdgconfighome}}/TheyBleedPixels/}} | ||
Line 39: | Line 43: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\savedata\}} |
{{Game data/saves|OS X|~/Library/Application Support/TheyBleedPixels/}} | {{Game data/saves|OS X|~/Library/Application Support/TheyBleedPixels/}} | ||
{{Game data/saves|Linux|{{P|xdgdatahome}}/TheyBleedPixels/}} | {{Game data/saves|Linux|{{P|xdgdatahome}}/TheyBleedPixels/}} | ||
− | {{Game data/saves|Steam|{{P|game}}/{{p|uid}}/}} | + | {{Game data/saves|Steam|{{P|game}}/{{p|uid}}/|{{p|game}}/savedata/|{{p|steam}}/userdata/{{p|uid}}/211260/remote/}} |
}} | }} | ||
{{ii}} Crash logs on Linux and Mac will be saved to this location. | {{ii}} Crash logs on Linux and Mac will be saved to this location. | ||
+ | {{ii}} The Steam version normally uses the {{code|{{p|uid}}}} subfolder, but will use the {{code|savedata}} subfolder when you are logged out of Steam. Additionally, there are some {{code|*.dat}} files that only exist in the {{code|userdata}} folder. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games store = |
− | |steam cloud notes | + | |epic games store notes = |
− | |uplay | + | |gog galaxy = |
− | |uplay notes | + | |gog galaxy notes = |
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = true | ||
+ | |steam cloud notes = | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
Line 70: | Line 83: | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
Line 84: | Line 97: | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = Game speed tied to framerate, disable Vsync to cap FPS |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 95: | Line 108: | ||
==Input settings== | ==Input settings== | ||
+ | {{Image|They Bleed Pixels input settings.png|Input settings.}} | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
Line 104: | Line 118: | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
Line 110: | Line 124: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = unknown | |controller sensitivity = unknown | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts = DualShock | + | |xbox prompts = unknown |
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |button prompts = DualShock, Xbox | ||
|button prompts notes = | |button prompts notes = | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
Line 128: | Line 162: | ||
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
− | | | + | |steam hook input = unknown |
− | | | + | |steam hook input notes = |
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
==Audio settings== | ==Audio settings== | ||
+ | {{Image|They Bleed Pixels general settings.png|General settings.}} | ||
{{Audio settings | {{Audio settings | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Music, Sound Effects |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = n/a |
|subtitles notes = | |subtitles notes = | ||
|closed captions = unknown | |closed captions = unknown | ||
Line 151: | Line 192: | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Japanese | |language = Japanese | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 248: | Line 287: | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = true |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
Line 264: | Line 303: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = unknown | ||
+ | |macos 64-bit app = true | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 288: | Line 334: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP | + | |minOS = XP SP3 |
− | |minCPU = 1.73 GHz Intel | + | |minCPU = 1.20 GHz |
− | |minRAM = 1. | + | |minRAM = 512 MB |
− | |minHD = | + | |minHD = 250 MB |
− | |minGPU = | + | |minGPU = |
+ | |minOGL = 2.1 with ARB extensions | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = 1.73 GHz | ||
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = Intel HD Graphics | ||
+ | |recOGL = 3.0 | ||
+ | |reccont = Gamepad highly recommended for best experience. | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = OS X | ||
+ | |minOS = 10.6.8 | ||
+ | |minCPU = 1.20 GHz | ||
+ | |minRAM = 512 MB | ||
+ | |minHD = 250 MB | ||
+ | |minGPU = | ||
+ | |minOGL = 2.1 with ARB extensions | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = 1.73 GHz | ||
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = Intel HD Graphics | ||
+ | |recOGL = 3.0 | ||
+ | |reccont = Gamepad highly recommended for best experience. | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = Linux | ||
+ | |minOS = glibc 2.15 | ||
+ | |minCPU = 1.20 GHz | ||
+ | |minRAM = 512 MB | ||
+ | |minHD = 250 MB | ||
+ | |minGPU = | ||
+ | |minOGL = 2.1 with ARB extensions | ||
− | |recOS = | + | |recOS = |
− | |recCPU = | + | |recCPU = 1.73 GHz |
− | |recRAM = | + | |recRAM = |
− | |recHD = | + | |recHD = |
− | |recGPU = | + | |recGPU = Intel HD Graphics |
− | | | + | |recOGL = 3.0 |
+ | |reccont = Gamepad highly recommended for best experience. | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 00:06, 23 October 2020
Developers | |
---|---|
Spooky Squid Games | |
macOS (OS X) | Ethan Lee |
Linux | Ethan Lee |
Release dates | |
Windows | August 29, 2012 |
macOS (OS X) | June 3, 2015 |
Linux | June 3, 2015 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | Collector's Edition also available. | |||
Green Man Gaming | ||||
Humble Store | ||||
itch.io | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.txt[Note 1] |
macOS (OS X) | ~/Library/Application Support/TheyBleedPixels/ |
Linux | $XDG_CONFIG_HOME/TheyBleedPixels/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savedata\[Note 1] |
macOS (OS X) | ~/Library/Application Support/TheyBleedPixels/ |
Linux | $XDG_DATA_HOME/TheyBleedPixels/ |
Steam | <path-to-game>/<user-id>/ <path-to-game>/savedata/ <Steam-folder>/userdata/<user-id>/211260/remote/ |
- Crash logs on Linux and Mac will be saved to this location.
- The Steam version normally uses the
<user-id>
subfolder, but will use thesavedata
subfolder when you are logged out of Steam. Additionally, there are some*.dat
files that only exist in theuserdata
folder.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
Configuration file
The data discussed in this section is found in config.txt at the configuration file location noted above.
FIT_TO_SCREEN
|
0 indicates pixel-perfect, 1 indicates aspect-ratio stretch, 2 indicates full stretch. |
FULLSCREEN
|
0 indicates windowed, 1 indicates fullscreen. |
SCREEN_X
|
Window width. Note that Linux/Mac ignore this in fullscreen mode! |
SCREEN_Y
|
Window height. Note that Linux/Mac ignore this in fullscreen mode! |
VSYNCH_FLAG
|
VSync. When enabled, Linux will attempt EXT_swap_control_tear VSync first. |
SHADER_FLAG
|
0 indicates no shaders/framebuffers, 1 indicates simple shaders, 2 indicates full shaders. |
DRAW_PAPER_TEXTURE
|
Refers to the paper texture used as a background element. |
DO_RUMBLE
|
Enables/disables haptic support for rumble-enabled controllers. |
SOUND_FLAG
|
Enables/disables all sound (both cutscenes and in-game). |
PARALLAX_FLAG
|
0 indicates simple parallax, 1 indicates advanced parallax. |
RESTART_WARNING_FLAG
|
Set to 0 if you want to automatically skip the warning prompt when restarting a level. |
SND_MUSIC_VOL
|
Float value between 0.0 and 1.0, indicating 0%-100% volume for music. |
SND_SFX_VOL
|
Float value between 0.0 and 1.0, indicating 0%-100% volume for sound effects and cutscenes. |
IN_GP_*
|
Joystick axis/button indices for gamepads (as noted by SDL2). |
IN_KB_*
|
Integer values for keyboard symbols as noted by SDL_keyboard.h. |
JOYSTICK_DEADZONE
|
Integer value that is multiplied by 0.05f, then clamped between 0.1f and 1.0f, indicating 10-100% reach required for joystick axis values to be used. |
DEBUG_FLAG
|
Set to 1 for verbose output in errorLog.txt. |
WAIT_TIME_DELAY
|
Time in milliseconds to sync the game's timestep. May be helpful for very specific cases of stuttering. |
FORCE_30FPS
|
Set to 1 to throttle the timestep to 30 Hz on the CPU. Can be combined with WAIT_TIME_DELAY. |
CONTROLLER_INDEX
|
Linux/Mac only. 0-based index for the desired controller. DEBUG_FLAG = 1 will print full controller information to errorLog.txt. |
FORCE_SUPERSAMPLE
|
Linux/Mac only. 0 indicates default viewport resolution, >=1 indicates multiplying the default 720p viewport by the given integer. For example, 2 will always render as 2880x1440, even for 1920x1080 (by default it would render as 1280x720, the highest 720p resolution below 1920x1080). |
FMOD_DRIVER_ID
|
Linux/Mac only. When booting the game, the full list of FMOD devices will be printed to terminal, including the device's integer ID. Set this variable to that ID and the game will force FMOD to use the correct device. Note that cutscenes use Bink, which uses CoreAudio on OS X and OpenAL on Linux. This variable will not affect the device used by cutscenes. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Interface | FreeType | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | |
Processor (CPU) | 1.20 GHz | 1.73 GHz |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | OpenGL 2.1 with ARB extensions compatible | Intel HD Graphics OpenGL 3.0 compatible |
Controller | Gamepad highly recommended for best experience. |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | |
Processor (CPU) | 1.20 GHz | 1.73 GHz |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | OpenGL 2.1 with ARB extensions compatible | Intel HD Graphics OpenGL 3.0 compatible |
Controller | Gamepad highly recommended for best experience. |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | glibc 2.15 | |
Processor (CPU) | 1.20 GHz | 1.73 GHz |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | OpenGL 2.1 with ARB extensions compatible | Intel HD Graphics OpenGL 3.0 compatible |
Controller | Gamepad highly recommended for best experience. |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).