Difference between revisions of "Templar Battleforce"
From PCGamingWiki, the wiki about fixing PC games
m (Update template usage.) |
(Adding the game engine.) |
||
Line 6: | Line 6: | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Cocos2d|name=Cocos2d-x|ref=<ref>{{Refurl|url=https://www.cocos.com/en/cocos-10th-anniversary-blessing-from-the-industry|title=Cocos Creator & Cocos2d-x — Cocos 10th Anniversary Blessings From The Industry|date=2021-04-11|snippet=Cocos has been critical to the success of our studio, Trese Brothers. We’ve used the engine to build our most successful Steam (Win32/Mac OS X/Linux) games as well as the mobile ports for iTunes and Google Play. Projects like “Heroes of Steel,” “Templar Battleforce” and “Star Traders: Frontiers” would not have been possible without Cocos.}}</ref>}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 21, 2015}} | {{Infobox game/row/date|Windows|September 21, 2015}} |
Revision as of 23:38, 11 April 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Trese Brothers | |
Engines | |
Cocos2d-x[1] | |
Release dates | |
Windows | September 21, 2015 |
macOS (OS X) | September 21, 2015[citation needed] |
Linux | September 21, 2015[citation needed] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TemplarBattleforce |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TemplarBattleforce |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8, 10 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible | |
Other | MS Visual Studio C++ Runtime 2012 x86 |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8 | 10.9, 10.10, 10.11 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |
References
- ↑ Cocos Creator & Cocos2d-x — Cocos 10th Anniversary Blessings From The Industry - last accessed on 2021-04-11
- "Cocos has been critical to the success of our studio, Trese Brothers. We’ve used the engine to build our most successful Steam (Win32/Mac OS X/Linux) games as well as the mobile ports for iTunes and Google Play. Projects like “Heroes of Steel,” “Templar Battleforce” and “Star Traders: Frontiers” would not have been possible without Cocos."