Difference between revisions of "Teleglitch: Die More Edition"
From PCGamingWiki, the wiki about fixing PC games
(→Video settings: i have the game and it definitely does for me, maybe it changed in an update?) |
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==Audio settings== | ==Audio settings== | ||
{{Audio settings | {{Audio settings | ||
− | |separate volume = | + | |separate volume = false |
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = N/A |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = N/A |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = |
Revision as of 22:00, 23 May 2014
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
Test3 Projects OÜ | |
Publishers | |
Paradox Interactive | |
Release dates | |
Windows | November 23, 2012 |
macOS (OS X) | November 23, 2012 |
Linux | November 23, 2012 |
Key points
- Save games are only written at the end of a level. Quitting at any other time will discard all (including saved) progress.
- Frame rate is capped at 30 FPS.[1]
General information
- PCGamingWiki's Teleglitch Wiki
- Teleglitch Facebook page - main source of developer (username: epcc) interaction.
- Desura Forum
- Steam Community Discussions
Availability
Game data
Configuration file and save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/234390/pfx/[Note 1] |
- One can only save and exit at the end of the level.
-
exitsave*
stores the save game data. -
settings.lua
stores the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
- Exiting at any other time will discard all (including saved) progress.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Issues unresolved
Frame rate is capped to 30 FPS
- Frame rate is capped at 30 FPS and cannot be changed. The developer has no plans to fix this.[1]
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP or later | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | GeForce 6600 or equivalent (Direct3D/OpenGL compatible card) 256 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8 | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | GeForce 6600 or equivalent (Direct3D/OpenGL compatible card) 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 3000 MHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | GeForce 6600 or equivalent (OpenGL compatible card) 256 MB of VRAM |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/234390/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (234390) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.