Difference between revisions of "Teenage Mutant Ninja Turtles: Out of the Shadows"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/publisher|Activision}} | {{Infobox game/row/publisher|Activision}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unreal Engine 3}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 20, 2013}} | {{Infobox game/row/date|Windows|August 20, 2013}} |
Revision as of 23:50, 30 August 2013
Developers | |
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Red Fly Studio | |
Publishers | |
Activision | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | August 20, 2013 |
Key Points
- Not an extremely demanding game, can be ran on relatively low end hardware.
- Camera issues are present.
- Framerate will sometimes drop to 30-, usually at bosses, even with adequate hardware.
General information
Availability
Game data
Configuration file location
- Config files in DamageGame\Config are usually overwritten with the values set in Engine\Config files upon launching the game.
Save game data location
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Extended video settings
Instructions |
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- Enabling both forms of AA can cause major artifacting.
Setting | Config file line | Notes | Possible values |
---|---|---|---|
Anisotropy | MaxAnisotropy= |
2,4,8,16 | |
Anti-aliasing | MaxMultiSamples= |
Multisample anti-aliasing | 2,4,8 |
bAllowD3D9MSAA= |
Toggle for Multisample anti-aliasing | true, false | |
bAllowTemporalAA= |
Toggle for Temporal anti-aliasing | true, false | |
Vertical sync | UseVSync= |
Toggle for Vertical sync | true, false |
Camera Distance
- You can increase the camera's distance to allow you a more comfortable view of your surroundings.
Instructions |
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Field of View (FOV)
Instructions |
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