Talk:Destroy All Humans!
- (cur prev topic) 18:23, 29 July 2020 . . 189.217.27.54 (talk) commented on "Disable Anti Aliasing (TAA)?" (I want to disable it too.) . . +25
- (cur prev topic) 16:02, 29 July 2020 . . 70.62.248.202 (talk) commented on "Disable Anti Aliasing (TAA)?" (I was able to with Universal Unreal Engine 4 Unlocker to enable the console. Command is "r.PostProcessAAQuality 0" Just a warning... it l...) . . +364
- (cur prev topic) 03:34, 29 July 2020 . . 86.0.202.207 (talk) commented on "Disable Anti Aliasing (TAA)?" (Is there any way to disable anti aliasing? This game is similar to Sleeping Dogs, forces AA on, there is no "Off" setting) . . +121
- (cur prev topic) 02:08, 26 July 2020 . . 74.83.202.217 (talk) commented on "FoV" (increasing FoV this way appears to not play nice with render distance. Objects you're not looking directly at will vanish. Cars, people,...) . . +148
- (cur prev topic) 22:07, 25 July 2020 . . 74.83.202.217 (talk) commented on "FoV" (No included FoV options in demo as of 7/25/20, but you can increase with the horizontal / vertical swap mentioned on the Unreal 4 Page. E...) . . +228