Difference between revisions of "Space Pirates and Zombies"
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==Issues fixed== | ==Issues fixed== | ||
+ | === Black Screen of Death for multi-monitor users === | ||
+ | Users with multiple independent monitors (not combined using Surround/Eyefinity) may encounter a black screen of death upon starting the game, where the system can be heard running in the background but video rendering is stuck on the black screen until the user resets the machine. | ||
+ | |||
+ | Developer ''Blorfy'' [http://www.minmax-games.com/forums/viewtopic.php?p=12389&sid=78791fc5cd5a6f895f6438d2f959f370#p12389 created a fix] that starts the game in DirectX compatibility mode immediately, bypassing this problem. Place [http://community.pcgamingwiki.com/files/file/71-canvascsdso/ canvas.cs.dso] into common/gameScripts inside the SPAZ directory, replacing the file inside. | ||
+ | |||
=== Lag and Stuttering with Catalyst 12.3 === | === Lag and Stuttering with Catalyst 12.3 === | ||
Stuttering is caused by game defaulting to one processor core. | Stuttering is caused by game defaulting to one processor core. |
Revision as of 22:11, 30 November 2013
Developers | |
---|---|
Minmax Games | |
Engines | |
Torque | |
Release dates | |
Windows | August 15, 2011 |
macOS (OS X) | July 12, 2012 |
Linux | September 18, 2012 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
Availability
Game data
Configuration file and save game data location
- This game follows the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs save games. |
Video settings
Multi-monitor
Instructions |
---|
Input settings
Issues fixed
Black Screen of Death for multi-monitor users
Users with multiple independent monitors (not combined using Surround/Eyefinity) may encounter a black screen of death upon starting the game, where the system can be heard running in the background but video rendering is stuck on the black screen until the user resets the machine.
Developer Blorfy created a fix that starts the game in DirectX compatibility mode immediately, bypassing this problem. Place canvas.cs.dso into common/gameScripts inside the SPAZ directory, replacing the file inside.
Lag and Stuttering with Catalyst 12.3
Stuttering is caused by game defaulting to one processor core. Change this by opening task manager, right-click "spazgame.exe" under "processes", set affinity and select at least 2 cores Alternatively, check the "Direct X Compatibility Mode" in the startup options
Steam startup failure
Some users report putting Steam into to offline mode and launching the game will allow normal use.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 256MB of VRAM OpenGL 3.0 compatible DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 500 MB |