Shenzhen Solitaire
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Revision as of 09:44, 10 October 2018 by 2003:c6:b709:c274:9ce6:9c0d:e954:9456 (talk) (→Video settings)
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Developers | |
---|---|
Zachtronics | |
Release dates | |
Windows | December 15, 2016 |
macOS (OS X) | December 15, 2016 |
Linux | December 15, 2016 |
DOS | October 17, 2017 |
Shenzhen | |
---|---|
Shenzhen I/O | 2016 |
Shenzhen Solitaire | 2016 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
DOS | ||
---|---|---|
Minimum[1] | ||
Operating system (OS) | MS-DOS 6.22 | |
Processor (CPU) | Intel 80386SX 20 MHz | |
System memory (RAM) | 5 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8, 10 |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | DirectX 10 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9+ | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 250 MB |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 16.04+ | SteamOS |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | OpenGL 3.0 compatible |