Difference between revisions of "Scooby-Doo 2: Monsters Unleashed"
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|Root of the game install folder, profiles saved as<br> |
+ | "user0.too", "user1.too", "user2.too", "user3.too", "user4.too".}} | ||
}} | }} | ||
Revision as of 18:57, 4 August 2020
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Developers | |
---|---|
AWE Games | |
Publishers | |
THQ | |
Release dates | |
Windows | March 26, 2004 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | No configuration files at all. |
Save game data location
System | Location |
---|---|
Windows | Root of the game install folder, profiles saved as "user0.too", "user1.too", "user2.too", "user3.too", "user4.too". |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 2000, ME, XP |
Processor (CPU) | Intel Pentium II 333 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 9 16 MB of VRAM DirectX 8 compatible | 32 MB of VRAM |