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Difference between revisions of "Portal 2"

From PCGamingWiki, the wiki about fixing PC games
m (migrated requirements template; misc. fixes)
Line 6: Line 6:
 
|publisher      = [[Wikipedia:Valve Corporation|Valve Corporation]]
 
|publisher      = [[Wikipedia:Valve Corporation|Valve Corporation]]
 
|engine        = Source  
 
|engine        = Source  
|release dates  = <sup>NA</sup> April 19, 2011<br /><sup>PAL</sup> April 21, 2011<br /><sup>Steam</sup> April 19, 2011
+
|release dates  = April 19, 2011
|steam          = 620
 
 
}}
 
}}
 +
{{:Portal (series)}}
 
== Availability ==
 
== Availability ==
{{DRM Table|
+
{{Availability Table|
{{DRM Table/row| Retail | {{ID|Steam}} | }}
+
{{Availability Table/row| Retail | {{ID|Steam}} | }}
{{DRM Table/row| PlayStation 3 | {{ID|Steam}} | }}
+
{{Availability Table/row| PlayStation 3 | {{ID|Steam}} | }}
{{DRM Table/row| {{StoreLink|Steam|620}} | {{ID|Steam}} | }}
+
{{Availability Table/row| {{StoreLink|Steam|620}} | {{ID|Steam}} | }}
 
}}
 
}}
 +
{{ii}} All versions require [[Steam]], including retail.
  
 
=== PlayStation 3 ===
 
=== PlayStation 3 ===
 
New PlayStation 3 versions of the game include a Steam code for use on the PC.<ref>http://gamedifferences.com/portal-2</ref>
 
New PlayStation 3 versions of the game include a Steam code for use on the PC.<ref>http://gamedifferences.com/portal-2</ref>
  
{{++}} Can be linked to a Steam account, which also gives you access to both the PC and Mac versions of the game. In addition, linking to Steam allows cross-platform multiplayer with PC and Mac players, access to your Steam friend list (chat, invites, etc), Steam Achievements, and Steam Cloud save-games (not compatible with PC/Mac versions).   
+
{{++}} Can be linked to a Steam account, which also gives you access to both the PC and Mac versions of the game. In addition, linking to Steam allows cross-platform multiplayer with PC and Mac players, access to your Steam friend list (chat, invites, etc.), Steam Achievements, and Steam Cloud save-games (not compatible with PC/Mac versions).   
  
{{--}} Each PS3 copy can only be linked to a Steam account once, so take care if buying the game used - all the benefits from linking to Steam may not be available. Similarly, purchasing one PS3 copy of the game will not allow co-op play with someone using the included PC or Mac version.  
+
{{--}} Each PlayStation 3 copy can only be linked to a Steam account once, so take care if buying the game used - all the benefits from linking to Steam may not be available. Similarly, purchasing one PlayStation 3 copy of the game will not allow co-op play with someone using the included PC or Mac version.  
  
 
== General ==
 
== General ==
Line 211: Line 212:
 
Games running on the source engine can utilize [https://developer.valvesoftware.com/wiki/Console_Command_List Source Engine Console Commands] for various tasks.
 
Games running on the source engine can utilize [https://developer.valvesoftware.com/wiki/Console_Command_List Source Engine Console Commands] for various tasks.
  
== System Requirements ==
+
==System requirements==
 
+
{{System Requirements
{{SysReq
+
|OSfamily = Windows
 
|minOS = Windows XP/Vista/7
 
|minOS = Windows XP/Vista/7
 
|minproc = Intel Pentium 4 3.0 GHz or 2 GHz dual-core
 
|minproc = Intel Pentium 4 3.0 GHz or 2 GHz dual-core
 
|minmem = 1 GB for XP/ 2GB for Vista/7
 
|minmem = 1 GB for XP/ 2GB for Vista/7
 
|minHD = 7.6 GB free
 
|minHD = 7.6 GB free
|minGPU1 = DirectX 9.0c card with 128 MB RAM
+
|minGPU = DirectX 9.0c card with 128 MB RAM
}}{{SysReq
+
}}{{System Requirements
|OSfamily_m = OS X
+
|OSfamily = OS X
|minOS_m = 10.6.7
+
|minOS = 10.6.7
|minProc_m = Intel Core Duo 2.0 GHz
+
|minproc = Intel Core Duo 2.0 GHz
|minRAM_m = 2 GB
+
|minmemm = 2 GB
|minHD_m = 7.6 GB free
+
|minHD = 7.6 GB free
|minGPU1_m = NVIDIA GeForce 8600M, ATI Radeon HD 2400, or Intel HD Graphics 3000
+
|minGPU = NVIDIA GeForce 8600M, ATI Radeon HD 2400, or Intel HD Graphics 3000
 
}}
 
}}
 
== See Also ==
 
* [[Portal]]
 
* [[Team Fortress 2]]
 
  
 
= References =
 
= References =
 
<references />
 
<references />
  
[[Category:Game]]
 
 
[[Category:Mac]]
 
[[Category:Mac]]
 
[[Category:Windows]]
 
[[Category:Windows]]

Revision as of 09:57, 13 February 2013

This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.

Template:Infobox Portal (series)

Availability

Template:Availability Table

All versions require Steam, including retail.

PlayStation 3

New PlayStation 3 versions of the game include a Steam code for use on the PC.[1]

Can be linked to a Steam account, which also gives you access to both the PC and Mac versions of the game. In addition, linking to Steam allows cross-platform multiplayer with PC and Mac players, access to your Steam friend list (chat, invites, etc.), Steam Achievements, and Steam Cloud save-games (not compatible with PC/Mac versions).
Each PlayStation 3 copy can only be linked to a Steam account once, so take care if buying the game used - all the benefits from linking to Steam may not be available. Similarly, purchasing one PlayStation 3 copy of the game will not allow co-op play with someone using the included PC or Mac version.

General

Split Screen Co-op

As of Nov 20th 2012, splitscreen mode has been officially added for Standard Co-op.[2]
NOTE: If you're using a keyboard/mouse for Player 1 and a 360 controller for Player 2, enter the following command into the Console to enable the control for Player 2: joy_remap_player_for_controller1 2

Old Method

Thanks to SPUF user chameleon8 we can play co-op on one monitor split. These instructions are a recreation of his, for a more detailed guide check out his thread.

  • Step One: Make a new config for your controller, this tutorial implies it is a 360 controller, in your portal2/cfg folder.
cmd2 joy_name "Xbox360 controller"

cmd2 joy_advanced 1
cmd2 joy_advaxisx 3
cmd2 joy_advaxisy 1
cmd2 joy_advaxisz 0
cmd2 joy_advaxisr 2
cmd2 joy_advaxisu 4
cmd2 joy_advaxisv 0

cmd2 joy_forwardsensitivity -1
cmd2 joy_sidesensitivity 1
cmd2 joy_pitchsensitivity 0.75
cmd2 joy_pitchsensitivity_default 0.75
cmd2 joy_yawsensitivity -1.5
cmd2 joy_yawsensitivity_default -1.5
cmd2 joy_autoaimdampenrange 0.85
cmd2 joy_autoaimdampen 0.5
cmd2 joy_lowend 0.75
cmd2 joy_lowmap 0.25
cmd2 joy_no_accel_scale 1
cmd2 joy_accelscale 2.0
cmd2 joy_accelmax 1.0
cmd2 joy_response_move 5
cmd2 joy_response_look 1
cmd2 joyadvancedupdate
cmd2 crosshair 1
cmd2 hud_draw_fixed_reticle 1

cmd2 bind "JOY1" "+jump"			// (A) Button
cmd2 bind "JOY2" "+duck"			// (B) Button
cmd2 bind "JOY3" "+use"				// (X) Button
cmd2 bind "JOY4" "+remote_view"			// (Y) Button
cmd2 bind "JOY5" "+quick_ping"			// Left Bumper
cmd2 bind "JOY6" "+zoom"			// Right Bumper
cmd2 unbind "JOY7" //"+mouse_menu_taunt"	// Back ("select") Button
cmd2 bind "JOY8" "gameui_activate"		// Start Button
cmd2 unbind "JOY9" //"+quick_ping"		// Left Stick In
cmd2 unbind "JOY10" //"+zoom"			// Right Stick In
cmd2 unbind "JOY11"
cmd2 unbind "JOY12"

cmd2 bind "Z AXIS POS" "+attack2"		// Left Trigger
cmd2 bind "Z AXIS NEG" "+attack"		// Right Trigger

cmd2 bind "POV_UP" "+mouse_menu_taunt"		// D-Pad
cmd2 bind "POV_LEFT" "+mouse_menu"		// D-Pad
cmd2 unbind "POV_RIGHT" //"+mouse_menu"		// D-Pad
cmd2 unbind "POV_DOWN" //"+mouse_menu_taunt"	// D-Pad

cmd2 joystick 1
cmd2 sk_autoaim_mode 2
cmd2 +jlook

This is effectively the joy_configuration.cfg file but with cmd2 placed in front of everything. Name this new config something like joy_coop.360.cfg and save in the "common/Portal 2/Portal2/cfg" folder. Customize whatever binds you want to, but keep cmd2 in front of any commands/binds.

  • Step Two: Press 'Play Cooperative on the Portal 2 menu and wait for your friends list to open.
  • Step Three: Plug in your controller and enter this into your console.
ss_map mp_coop_start
  • Step Four: While this loads, unplug your controller, wait a few seconds, then plug it back in. This should switch the player light on the 360 controller to the second slot. Once you have the light on the player 2 slot you can leave the joypad in and it should stay on that slot. If this doesn't work (you probably have a wireless 360 pad) you can give JoyID a go.
  • Step Five: Execute the config we just made in the developer console.
exec joy_coop.360.cfg

You should now be able to control the second slot with your 360 pad and the first should be whatever binds you had on the keyboard/mouse.

To play with two controllers use change the cmd2 joystick 1 line in the config to cmd2 joystick 2

Changing Subtitles Language

Open the console and enter the following:

cc_lang LanguageName

Substitute LanguageName with one of the available languages:

  • English
  • French
  • German
  • Spanish
  • Czech
  • Danish
  • Dutch
  • Finnish
  • Hungarian
  • Italian
  • Japanese
  • Korean
  • Norwegian
  • Polish
  • Portuguese
  • Romanian
  • Russian
  • Simplified Chinese
  • Swedish
  • Thai
  • Traditional Chinese
  • Turkish

Performance

Console Commands

To activate these, go to Options - Keyboard/Mouse - Allow Developer Console and enable it.

  • Turning off dynamic shadows
    r_shadows 0

Launch Options

  • Disable Intro Loading Videos
    -novid
  • Borderless Fullscreen Windowed
    -window 1 -noborder

General Issues and Fixes

Portal 2 Black Screen At Launch

This normally arises due to the resolution not being supported by your monitor. To fix this, run the game at your native desktop resolution.

Visual 2005 Run Time Error

Download and install Microsoft Visual Runtime Libraries to fix this problem.

Portal 2 Failed to create D3D device” Error

Install or Update DirectX and your video card drivers to fix this issue. In the launch options you need to put in your resolution:

-w 1366 -h 768

Replace the numbers with whatever your native resolution is.

Portal 2 Freezes After Logo Intro Video

  • Right-click on the game title under the Library in Steam and select Properties.
  • Under the General tab click the Set launch options... button.
  • Enter '-Novid' and click OK.
  • Close the game's Properties window and launch the game.

If that doesn't work, you can try verifying the games cache.

  • Load Steam
  • From the Library section, right-click on Portal 2 and select Properties from the menu.
  • Select the Local files tab and click the Verify integrity of game cache... button.
  • Steam will verify the game's files - this process may take several minutes.
  • Once the process is completed, the Check Window will automatically exit.

Note: If you have an FX bulldozer cpu, such as: AMD FX 4100. You need to:

  • Permanent Fix: Update the bios.
  • Temporary Fix: Visit this thread [1] and download and open the Orocho-CEG application. However, it must be restarted after each reboot.

Could not Load Library Client.

Add 'Steam.exe' and 'portal2.exe' to your firewall's exception lists and then run the game.

No Sound

Run the game with Stereo Sound if you are experiencing no sound or sound stuttering.

Sound Causing Stuttering

Update your sound card drivers and it will resolve this issue.

Generic Crash Fix

  • Navigate to the Portal 2 directory.
C:\Program Files (x86)\Steam\steamapps\common\portal 2
  • Right click on Portal 2.exe and select “Run as Administrator”.

If that doesn't work, try running the game in compatibility with Windows XP SP3.

Cinematic Audio Stutter

If this is occurring try to update your audio device drivers and uninstall any extra codecs you have installed. The reason is probably because multiple audio drivers and codecs are conflicting.

Lag Physics Blob Fix

  • Launch Portal 2 and go into the console by pressing '`'
  • Type in ‘r_threaded_blobulator 0′

Display Driver Has Stopped Working

  • Go to the Portal 2 folder.
C:\Program Files (x86)\Steam\steamapps\common/portal 2
  • Right click 'portal2.exe'.
  • Select troubleshoot in-compatibility issues.
  • Run Portal 2

Portal 2 Integrated Intel Graphics

Portal 2 does not to seem to run well with integrated graphics chipsets resulting in crashes and black screen. You can try running the game in Windowed mode, it may work or may not but worth a try.

  • Open Steam and go to the library
  • Right click Portal 2, click properties, then launch options
  • Add the following text in the launch options
-windowed
  • Close the window and launch Portal 2.

Console Commands

Games running on the source engine can utilize Source Engine Console Commands for various tasks.

System requirements

Template:System RequirementsTemplate:System Requirements

References