Difference between revisions of "Outcast 1.1"
From PCGamingWiki, the wiki about fixing PC games
m (Updated disambiguation to include Outcast: Second Contact, the 2017 remake of this game.) |
m (updated template usage) |
||
Line 221: | Line 221: | ||
===Enable EAX=== | ===Enable EAX=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Modify quality_control.ini|ref=<ref name="Expack3">Tested by [[User:Expack3|Expack3]]</ref>|fix= |
− | |||
* Open <code>{{P|game}}/quality_control.ini</code> | * Open <code>{{P|game}}/quality_control.ini</code> | ||
* Change the following lines to read as follows: | * Change the following lines to read as follows: | ||
Line 237: | Line 236: | ||
{{ii}} The game occasionally fails to detect the number of CPU cores when it uses technology like Intel's Hyperthreading, resulting in poor performance. | {{ii}} The game occasionally fails to detect the number of CPU cores when it uses technology like Intel's Hyperthreading, resulting in poor performance. | ||
− | {{Fixbox| | + | {{Fixbox|description=Manually set Max Voxel Threads|ref=<ref name="Expack3"/>|fix= |
− | |||
# From the game's launcher, click on "Settings". | # From the game's launcher, click on "Settings". | ||
# From the window which appears, click on the "Advanced" tab. | # From the window which appears, click on the "Advanced" tab. |
Revision as of 08:11, 19 November 2017
Developers | |
---|---|
Fresh3D | |
Engines | |
GAIA | |
Release dates | |
Windows | December 18, 2014 |
Outcast | |
---|---|
Outcast | 1999 |
Outcast 1.1 | 2014 |
Outcast: Second Contact | 2017 |
Outcast: A New Beginning | 2024 |
This page is for the updated version. For the original release, see Outcast. For the 2017 remake, see Outcast: Second Contact.
Key points
- Occasional issues with CPUs with Hyperthreading or equivalent (see Issues fixed)
- Multi-threaded software renderer supports significantly-higher resolutions than the original, including 1080p
General information
- Official website
- Planet-Adelpha - Fansite
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | Includes the original release (titled "Outcast Classic"). | |||
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/336610/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/336610/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Portuguese | ||||
Spanish |
Enable EAX
Modify quality_control.ini[1] |
---|
Notes
|
Issues fixed
Game runs slow
- The game occasionally fails to detect the number of CPU cores when it uses technology like Intel's Hyperthreading, resulting in poor performance.
Manually set Max Voxel Threads[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Software renderer | ||
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | XInput | |
Cutscenes | MPlayer |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2, Vista, 7, 8, 8.1 | |
Processor (CPU) | 1.2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/336610/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (336610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.