Difference between revisions of "Little Big Workshop"
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===API=== | ===API=== | ||
{{API | {{API | ||
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|direct3d notes = | |direct3d notes = | ||
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|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = |
Revision as of 15:25, 14 August 2020
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Developers | |
---|---|
Mirage Game Studios | |
Publishers | |
HandyGames | |
THQ Nordic | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | October 17, 2019 |
macOS (OS X) | October 17, 2019 |
Reception | |
Metacritic | 77 |
OpenCritic | 76 |
IGDB | 80 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Also available here. | |||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Mirage Game Studios\Little Big Workshop\lbw.settings |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/574720/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Mirage Game Studios\Little Big Workshop\saves |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/574720/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Dual Core | Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GT 330M ATI Radeon HD 4670 Intel HD Graphics 4000 DirectX 9.0c compatible | Nvidia GeForce GTX 560 ATI Radeon HD 5830 DirectX 11 compatible |
Sound (audio device) | DirectX compatible |
- A 64-bit system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GT 330M ATI Radeon HD 4670 Intel HD Graphics 4000 |
|
Sound (audio device) | Sound Blaster compatible |
- A 64-bit system is required.
Notes
- ↑ Unity engine build: 2019.3.0f6[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/574720/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (574720) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2020-08-08