Hexcells Infinite
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Revision as of 23:44, 28 August 2016 by Garrbot (talk | contribs) (→[http://steamcommunity.com/app/304410/discussions/0/613936673556813085/ Custom levels]: updated template usage)
Developers | |
---|---|
Matthew Brown | |
Engines | |
Unity 4|Unity|Unity 4 | |
Release dates | |
Windows | September 1, 2014 |
macOS (OS X) | September 1, 2014 |
Linux | September 1, 2014 |
Hexcells | |
---|---|
Hexcells | 2013 |
Hexcells Plus | 2013 |
Hexcells Infinite | 2014 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
Steam |
Game data
Configuration file(s) location
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Games main menu. On left bottom from left: music and audio toggle, left/right click swap and blue hex highlight outlines.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Other information
Custom levels
- To load custom level in game, level needs to be copied onto clipboard, which makes
load custom level
in games main menu clickable. - Creating custom levels can be done with Sixcells.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2.0 Ghz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Shader model 2.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5 | |
Processor (CPU) | 2.0 Ghz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Shader model 2.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 10.04 | |
Processor (CPU) | 2.0 Ghz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Shader model 2.0 support |