Hexcells Infinite
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Revision as of 15:47, 7 December 2020 by Mastan (talk | contribs) (→Video settings: widescreen info)
Developers | |
---|---|
Matthew Brown | |
Engines | |
Former | Unity 4[Note 1] |
Unity 5[Note 2] | |
Release dates | |
Windows | September 1, 2014 |
macOS (OS X) | September 1, 2014 |
Linux | September 1, 2014 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Flip screen, Top-down view |
Controls | Point and select |
Genres | Puzzle |
Art styles | Abstract |
Series | Hexcells |
Hexcells | |
---|---|
Hexcells | 2013 |
Hexcells Plus | 2013 |
Hexcells Infinite | 2014 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | Packaged with Hexcells and Hexcells Plus. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Matthew Brown\Hexcells Infinite\ <path-to-game>\saves\options.txt[Note 3] |
macOS (OS X) | |
Linux | $XDG_CONFIG_HOME/unity3d/Matthew Brown/Hexcells Infinite/prefs <path-to-game>/saves/options.txt |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\*.save[Note 3] |
macOS (OS X) | |
Linux | <path-to-game>/saves/*.save |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
OpenGL | OS X and Linux only. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Other information
Custom levels
- As of version 2.0, there is now a menu for browsing custom levels posted on the /r/hexcellslevels subreddit, accessible from a button on the main menu. If this button is pressed while a custom level is copied to the clipboard, that level will be loaded instead.
- Creating custom levels can be done with SixCells. Publishing custom levels on the /r/hexcellslevels subreddit will add them to the game's built-in custom level browser.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Shader model 2.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Shader model 2.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 10.04 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | Shader model 2.0 support |
Notes
- ↑ Unity engine build: 4.6.1f1[1]
- ↑ Unity engine build: 5.6.3f1[2]
- ↑ 3.0 3.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Vetle on 2017-05-25
- ↑ Verified by User:Mastan on 2020-08-21