Difference between revisions of "Glossary:Peer-to-peer"
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RaTcHeT302 (talk | contribs) |
(→Description: The article was previously describing a self-hosting model. There's no "host" in peer-to-peer networks.) |
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==Description== | ==Description== | ||
− | '''Peer-to-peer networks''' in games don't have a [[Glossary:Dedicated|central server]] for the distribution of game data but | + | '''Peer-to-peer networks''' in games don't have a [[Glossary:Dedicated|central server]] for the distribution of game data, but instead each "peer" controls the game data and they each send and receive data to all other peers, assuming that information is reliable and correct. |
Revision as of 18:34, 11 March 2018
Network
Multiplayer types
Connection types
Key points
- No dedicated server required
- More connection issues
Description
Peer-to-peer networks in games don't have a central server for the distribution of game data, but instead each "peer" controls the game data and they each send and receive data to all other peers, assuming that information is reliable and correct.