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Difference between revisions of "Glossary:Peer-to-peer"

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(→‎Description: The article was previously describing a self-hosting model. There's no "host" in peer-to-peer networks.)
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==Description==
 
==Description==
'''Peer-to-peer networks''' in games don't have a [[Glossary:Dedicated|central server]] for the distribution of game data but a host is still present. One player (usually with the best connection to most of the other players) is determined as the host and each other user sends and receives data from him. When the host leaves, the game either kicks all players or quickly determines another one which can cause connection problems. Games that use peer-to-peer usually have a [[Glossary:Matchmaking|matchmaking system]] to decide which group of computers connects to what host.
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'''Peer-to-peer networks''' in games don't have a [[Glossary:Dedicated|central server]] for the distribution of game data, but instead each "peer" controls the game data and they each send and receive data to all other peers, assuming that information is reliable and correct.

Revision as of 18:34, 11 March 2018

Key points

No dedicated server required
More connection issues

Description

Peer-to-peer networks in games don't have a central server for the distribution of game data, but instead each "peer" controls the game data and they each send and receive data to all other peers, assuming that information is reliable and correct.