Difference between revisions of "FTL: Faster Than Light"
From PCGamingWiki, the wiki about fixing PC games
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==Game Data== | ==Game Data== | ||
===Save Game Location=== | ===Save Game Location=== | ||
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{{Game Location Table/row|Windows|C:\Users\%USERPROFILE%\My Documents\My Games\FasterThanLight\prof.sav<ref>http://www.ftlgame.com/forum/viewtopic.php?f=4&t=721</ref>}} | {{Game Location Table/row|Windows|C:\Users\%USERPROFILE%\My Documents\My Games\FasterThanLight\prof.sav<ref>http://www.ftlgame.com/forum/viewtopic.php?f=4&t=721</ref>}} | ||
}} | }} | ||
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+ | The file <code>prof.sav</code> contains unlocked ships and game preferences. | ||
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+ | The file <code>continue.sav</code> is generated when pressing 'Save & Quit'. | ||
+ | {{ii}} No save file is generated if pressing only 'Quit'. | ||
+ | {{ii}}If one dies or wins the game, the file is automatically deleted as is standard in [[Wikipedia:Roguelike|roguelike]] games. | ||
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+ | ===Quicksave Cheating=== | ||
+ | {{++}} It is possible to make manual backup copies of the <code>continue.sav</code> file, and restoring them when are deleted when one dies. This acts as a kind of 'quick save'. | ||
+ | {{--}} This would be considered cheating by some players and may spoil enjoyment of the game. It goes against the intentions of the developer's desire for the player to experience permanent death, a standard feature of many [[Wikipedia:Roguelike|roguelike]] games. | ||
===[[Cloud Syncing]]=== | ===[[Cloud Syncing]]=== | ||
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{{Save Game Cloud Syncing/row| [[GameSave Manager]] | unknown | }} | {{Save Game Cloud Syncing/row| [[GameSave Manager]] | unknown | }} | ||
}} | }} | ||
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Revision as of 00:50, 9 September 2012
Game Data
Save Game Location
The file prof.sav
contains unlocked ships and game preferences.
The file continue.sav
is generated when pressing 'Save & Quit'.
- No save file is generated if pressing only 'Quit'.
- If one dies or wins the game, the file is automatically deleted as is standard in roguelike games.
Quicksave Cheating
- It is possible to make manual backup copies of the
continue.sav
file, and restoring them when are deleted when one dies. This acts as a kind of 'quick save'. - This would be considered cheating by some players and may spoil enjoyment of the game. It goes against the intentions of the developer's desire for the player to experience permanent death, a standard feature of many roguelike games.