Difference between revisions of "Engine:EvilEngine"
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EvilEngine was developed for [[Evil Dead: Hail to the King]] and was further developed into a new version of the engine (internally known as ee2 in code, short for EvilEngine 2) that was used for their games up to [[The Incredibles: Rise of the Underminer]], where afterwards they started using a new engine. | EvilEngine was developed for [[Evil Dead: Hail to the King]] and was further developed into a new version of the engine (internally known as ee2 in code, short for EvilEngine 2) that was used for their games up to [[The Incredibles: Rise of the Underminer]], where afterwards they started using a new engine. | ||
+ | ==Games== | ||
{{Infobox engine/query}} | {{Infobox engine/query}} | ||
+ | |||
+ | == External links == | ||
+ | # [https://heavyironmodding.org/wiki/Category:EvilEngine EvilEngine] |
Revision as of 22:10, 17 October 2023
Developers | |
---|---|
Heavy Iron Studios | |
First release date | |
2001 | |
Latest release date | |
October 24, 2005 | |
Successor | |
GoodEngine |
EvilEngine was developed for Evil Dead: Hail to the King and was further developed into a new version of the engine (internally known as ee2 in code, short for EvilEngine 2) that was used for their games up to The Incredibles: Rise of the Underminer, where afterwards they started using a new engine.
Games
Game | Developer | Publisher | First release |
---|---|---|---|
Evil Dead: Hail to the King | Heavy Iron Studios | THQ | March 28, 2001 |
The Incredibles | Heavy Iron Studios | THQ | October 26, 2004 |
The Incredibles: Rise of the Underminer | Heavy Iron Studios | THQ | October 24, 2005 |