Difference between revisions of "Enclave"
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|minCPU = 1 GHz | |minCPU = 1 GHz | ||
|minRAM = 256 MB | |minRAM = 256 MB | ||
− | |minHD = | + | |minHD = 5GB |
|minGPU = | |minGPU = | ||
|minDX = 7 | |minDX = 7 | ||
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|recGPU = | |recGPU = | ||
|recDX = 9 | |recDX = 9 | ||
+ | |recSM = 2.0 | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = OS X | ||
+ | |||
+ | |minOS = Snow Leopard | ||
+ | |minCPU = Intel Mac 2.GHz | ||
+ | |minRAM = 512 MB | ||
+ | |minHD = 3 GB | ||
+ | |minGPU = Per Pixel Shader 2.0 | ||
+ | |minAudio = Soundcard with 5.1 Support | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = Multicore CPU | ||
+ | |recRAM = 1 GB | ||
+ | |recHD = | ||
+ | |recGPU = ATI Radeon X | ||
+ | |minAudio = | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = Linux | ||
+ | |||
+ | |minOS = Ubuntu 16.04 LTS or SteamOS | ||
+ | |minCPU = Intel Single Core CPU | ||
+ | |minCPU2 = AMD Single Core CPU | ||
+ | |minRAM = 512 MB | ||
+ | |minHD = 3 GB | ||
+ | |minGPU = | ||
+ | |minVRAM = 128 MB | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = Intel Multi-Core CPU with 2.0 GHz | ||
+ | |recCPU2 = AMD Multi-Core CPU with 2.0 GHz | ||
+ | |recRAM = 1 GB | ||
+ | |recHD = | ||
+ | |recGPU = | ||
+ | |recVRAM = 256 MB | ||
+ | |recSM = 2.0 | ||
+ | |||
}} | }} | ||
{{References}} | {{References}} | ||
+ | http://store.steampowered.com/app/253980/ |
Revision as of 12:53, 14 March 2018
Developers | |
---|---|
Starbreeze Studios | |
Publishers | |
Vivendi Universal | |
Atari | |
TopWare Interactive | |
Plug In Digital | |
Release dates | |
Windows | March 10, 2003 |
macOS (OS X) | November 15, 2013[1] |
Linux | October 21, 2016[2] |
Key points
- High frame rate breaks the underwater sections causing the character to drown too quickly.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
GOG.com | ||||
Steam |
Version differences
- Languages vary between services but content is otherwise identical (Gold Edition, Gold Edition 2012, etc. are just branding).
Essential improvements
Skip intro videos
Use replacement files |
---|
Apply the Enclave intro skip. |
Game data
Configuration files location
-
environment.cfg
contains video settings. -
options.cfg
contains general and input settings. -
Config.mpp
contains other input settings.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Controller support
Use preset Xpadder profile[4] |
---|
Use the Enclave Xpadder Profile. |
Use custom controller binds[4] |
---|
void main() { // ------------------------------------------------------------------- // Xbox 360 Controller // ------------------------------------------------------------------- // "bind" // "bind2" // "bindrep" // "joy0_axis00" (A Button) // "joy0_axis01" (B Button) // "joy0_axis02" (X Button) // "joy0_axis03" (Y Button) // "joy0_axis04" (Left Shoulder Button) // "joy0_axis05" (Right Shoulder Button) // "joy0_axis06" (Back Button) // "joy0_axis07" (Start Button) // "joy0_axis08" (Left Stick click) // "joy0_axis09" (Right Stick click) // "joy0_axis0c" (Left Stick) // "joy0_axis0d" (Right Stick) // "joy0_axis0e" (Triggers) // "joy0_axis0f" (DPad) bindrep "joy0_axis0c", "moveright arg1 / 128.0; moveforward (-arg0) / 128.0"; //Move with Left Stick bindrep "joy0_axis0d", "lookvelocity0 arg1*0.2, arg0*0.04"; //Look with Right Stick (modify arg1 and arg0 to change horizontal and vertical sensitivity) bind2 "joy0_axis08", "press crouch", "release crouch"; //Crouch by pressing Left Stick bind2 "joy0_axis09", "moveup 1; press jump", "moveup 0; release jump"; //Jump by pressing Right Stick bind2 "joy0_axis00", "moveup 1; press jump", "moveup 0; release jump"; //Jump by pressing A Button bindrep "joy0_axis0e", "int a0 = arg0/255.0; if(a0) { press attack } else { release attack }"; //Attack by pressing either Trigger bind2 "joy0_axis04", "press attack2", "release attack2"; //Second attack or use item by pressing Left Shoulder Button bind2 "joy0_axis01", "press attack2", "release attack2"; //Second attack or use item by pressing B Button bind "joy0_axis0f", "int a0 = arg0/255.0; if(a0) { cmd nextitem } int a1 = arg1/255.1; if(a1) { cmd nextweapon }"; //Horizontal DPad changes item, vertical DPad changes weapon //bind "joy0_axis04", "cmd prevweapon"; //Previous weapon by pressing Left Shoulder Button //bind "joy0_axis05", "cmd nextweapon"; //Next weapon by pressing Right Shoulder Button bind "joy0_axis02", "cyclecameramode 0, 1"; //Switch between third and first person by pressing X Button bind "joy0_axis03", "activateitem \"0x106\""; //Use potion by pressing Y Button bind "joy0_axis07", "releaseall; cl_opengamemenu"; //Open menu with Start Button }
Notes
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Steam version: add BINK_SOUNDTRACK=2 to environment.cfg | |||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Game always runs windowed (Windows 8)
- On Windows 8 the game may ignore resolution choices, always running in windowed mode. Windows 7 compatibility mode fixes this.
Set Windows 7 compatibility mode[citation needed] |
---|
|
Issues with mouse movement
Use 125hz mouse polling rate[citation needed] |
---|
Setting the mouse polling rate to 125hz may alleviate various issues with mouse movement affecting gameplay. If your mouse does not have adjustable polling rate and you still experience problems, using a different/older mouse may work. |
Overexposed light effect when using torch
Use dgVoodoo[5] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL | 3 | Can be set in <path-to-game>\environment.cfg but is not recommended by the developer. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 5GB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible Shader model 2.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Snow Leopard | |
Processor (CPU) | Intel Mac 2.GHz | Multicore CPU |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Per Pixel Shader 2.0 | ATI Radeon X |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 16.04 LTS or SteamOS | |
Processor (CPU) | Intel Single Core CPU AMD Single Core CPU |
Intel Multi-Core CPU with 2.0 GHz AMD Multi-Core CPU with 2.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | 128 MB of VRAM | 256 MB of VRAM Shader model 2.0 support |
References
- ↑ Mac Game Update: 34 New Additions ● GOG.com
- ↑ Linux port available now! - Steam Community :: Group Announcements :: Enclave
- ↑ Impossibly fast drowning when underwater - Forum - GOG.com
- ↑ 4.0 4.1 Ogier-Editor • View topic - Controller Support
- ↑ Enclave lighting engine issue :: Enclave General Discussions
Categories:
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