Difference between revisions of "Duke Nukem 3D"
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|title = Duke Nukem 3D | |title = Duke Nukem 3D | ||
|cover = Duke_Nukem_3D_Box.png | |cover = Duke_Nukem_3D_Box.png | ||
− | |developer = 3D Realms (MS-DOS)<br/> | + | |developer = 3D Realms (MS-DOS)<br/><br/>Lion Entertainment, Inc. (Mac OS) |
− | |publisher = GT Interactive (MS-DOS | + | |publisher = GT Interactive (MS-DOS)<br/>MacSoft Games (Mac OS) |
|engine = Build | |engine = Build | ||
|release dates = '''MS-DOS'''<br/><sup>NA</sup> January 29, 1996<br/><sup>EU</sup> 1996<br/>'''Mac OS'''<br/><sup>NA</sup> 1997 | |release dates = '''MS-DOS'''<br/><sup>NA</sup> January 29, 1996<br/><sup>EU</sup> 1996<br/>'''Mac OS'''<br/><sup>NA</sup> 1997 |
Revision as of 22:53, 25 February 2012
Playing on Modern Platforms
EDuke32
EDuke32 is the recommended way to play Duke Nukem 3D. It is a source port based on the original source code released by 3D Realms and Ken Silverman (the creator of the BUILD engine used in the game). More information about EDuke32's many improvements, new features, and stability are available from the EDuke32 website. Remember, this is just the executable with the engine and game code. The maps, art, sounds, etc. are still copyrighted and must be obtained separately from your original game disc or Good Old Games.
The documentation for EDuke32 can be found at the EDukeWiki. In particular, the Installation and Configuration page is helpful.
A rewrite of the multiplayer code is currently in progress so for the time being DukeMatch is broken.
DOSBox
The original game is a DOS executable but since it arrived at the end of the DOS days performance under the DOSBox emulator is not always good. However, playing under DOSBox is simple provided you use the Setup utility to avoid fatal errors with the sound configuration.
Recommended Patching
- The High Resolution Pack (HRP for short) updates the 256-color art assets of the game using advanced features in EDuke32. This includes high resolution textures (the modern style including normal and specular mapping, etc.), 3D models replacing flat sprites for game objects like enemies and pickup items, proper skyboxes, and real-time dynamic lighting. However, this is not necessary by any means to play the game, and by using it you lose the classic art style of the original.
- The HRP page also contains links to music packs which are highly recommended. The best one is a recording of the MIDIs played through the Roland Sound Canvas RC-55 sound card which sounds much better than the native Windows MIDI or many soundfonts on other operating systems.
System Requirements
486DX2/66 with 8 megabytes of memory and VGA graphics