Difference between revisions of "Dry Drowning"
From PCGamingWiki, the wiki about fixing PC games
(→Audio settings: Updated settings.) |
(→Video settings: Games forces vsync, and can be forced off using Special K.) |
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Line 93: | Line 93: | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = always on |
− | |vsync notes = | + | |vsync notes = See [[#120+ FPS|120+ FPS]] for details. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = See [[#120+ FPS|120+ FPS]] for details. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | ===120+ FPS=== | ||
+ | {{ii}} The game normally has v-sync forced on, resulting in framerate being tied to the monitor refresh rate (e.g. 120hz = 120 FPS).<ref>{{Refcheck|user=Expack3|date=2019-09-05|comment=Tested using Special K.}}</ref> | ||
+ | {{Fixbox|description=Uncap the frame rate regardless of refresh rate using [[Special K]]|ref=<ref>{{Refcheck|user=Expack3|date=2019-09-05|comment=}}</ref>|fix= | ||
+ | # Enable '''Vsync''' in the settings of the game. | ||
+ | # Install [[Special K#Local (game-specific)|Special K]] locally for the game by moving the <code>SpecialK32.dll</code> to the game folder and renaming it to <code>dxgi.dll</code> | ||
+ | # Run the game once, and then close it. | ||
+ | # Open <code>dxgi.ini</code> in a text editor and [[Special K#Vertical sync (Vsync)|change]] <code>PresentationInterval=-1</code> to <code>PresentationInterval=0</code> | ||
+ | # Run the game and confirm that the frame rate is uncapped. | ||
+ | |||
+ | '''Notes:''' | ||
+ | {{ii}} '''Vsync''' must be enabled in the settings of the game for this override to work. | ||
}} | }} | ||
Revision as of 21:43, 5 September 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Studio V | |
Publishers | |
VLG Publishing | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | August 2, 2019 |
General information
- Publisher Discord server
- Visual Novel Database article
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\DAZEL\Dry Drowning\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1077970/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\DAZEL\Dry Drowning\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1077970/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
120+ FPS
- The game normally has v-sync forced on, resulting in framerate being tied to the monitor refresh rate (e.g. 120hz = 120 FPS).[2]
Uncap the frame rate regardless of refresh rate using Special K[3] |
---|
Notes:
|
Input settings
Audio settings
Localizations
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-4160 | Intel Core i5-3570 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Intel HD Graphics 4400 DirectX 11 compatible | Nvidia GeForce GTX 660 |
- A 64-bit system is required.
Notes
- ↑ Unity engine build: 2017.4.23f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1077970/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1077970) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2019-09-04
- ↑ Verified by User:Expack3 on 2019-09-05
- Tested using Special K.
- ↑ Verified by User:Expack3 on 2019-09-05