Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "DgVoodoo 2"

From PCGamingWiki, the wiki about fixing PC games
(created page, added some basic info, instructions, links and settings screenshots)
 
Line 50: Line 50:
  
 
===DirectX 1-8===
 
===DirectX 1-8===
{{Fixbox|description=Installation instuctions|ref=<ref name="Antrad">{{refcheck|user=Antrad|date=July 9, 2019}}</ref>|fix=
+
{{Fixbox|description=Installation instructions|ref=<ref name="Antrad">{{refcheck|user=Antrad|date=July 9, 2019}}</ref>|fix=
 
# Download the latest version of [http://dege.freeweb.hu dgVoodoo 2] and extract the archive.
 
# Download the latest version of [http://dege.freeweb.hu dgVoodoo 2] and extract the archive.
 
# Open the <code>MS\x86</code> folder and copy ''D3D8.dll'', ''D3DImm.dll'' and ''DDraw.dll'' files.
 
# Open the <code>MS\x86</code> folder and copy ''D3D8.dll'', ''D3DImm.dll'' and ''DDraw.dll'' files.
Line 59: Line 59:
 
===DirectX 9===
 
===DirectX 9===
 
{{ii}} DirectX 9 support has been added in version 2.6 and is still very early in development compared to DirectX 1-8.
 
{{ii}} DirectX 9 support has been added in version 2.6 and is still very early in development compared to DirectX 1-8.
{{Fixbox|description=Installation instuctions|ref=<ref name="Antrad">{{refcheck|user=Antrad|date=July 9, 2019}}</ref>|fix=
+
{{Fixbox|description=Installation instructions|ref=<ref name="Antrad">{{refcheck|user=Antrad|date=July 9, 2019}}</ref>|fix=
 
# Download the latest version of [http://dege.freeweb.hu dgVoodoo 2] and extract the archive.
 
# Download the latest version of [http://dege.freeweb.hu dgVoodoo 2] and extract the archive.
 
# For 32-bit games open the <code>MS\x86</code> folder and copy the ''D3D9.dll'' file, for 64-bit games copy the one from <code>MS\x64</code> folder.
 
# For 32-bit games open the <code>MS\x86</code> folder and copy the ''D3D9.dll'' file, for 64-bit games copy the one from <code>MS\x64</code> folder.
Line 65: Line 65:
 
# '''Optional''': Run the included <code>dgVoodooCpl</code> program and configure the settings.
 
# '''Optional''': Run the included <code>dgVoodooCpl</code> program and configure the settings.
 
}}
 
}}
 +
 +
===HUD and interface scaling on high resolution===
 +
{{ii}} Many old games don't scale their HUD and/or interface which ends up being very small on high resolutions.
 +
{{ii}} By forcing the game
 +
 +
{{Fixbox|description=Instuctions|ref=<ref name="Antrad">{{refcheck|user=Antrad|date=July 9, 2019}}</ref>|fix=
 +
# Follow the instructions to setup dgVoodoo 2.
 +
# Run the included <code>dgVoodooCpl</code> program and set the desired resolution.
 +
# In the game graphics options select a resolution that is smaller than the one set in dgVoodoo, but has the same aspect ratio. The smaller the resolution selected in game, the bigger will HUD/interface be rendered on screen.
 +
}}
 +
 +
<gallery>
 +
Starship Troopers Terran Ascendancy - interface scaling.png|Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through ''dgVoodoo 2'' with resolution in game options menu set to 1280x720(down).
 +
</gallery>
 +
 +
{{Image|Starship Troopers Terran Ascendancy - interface scaling.png|Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through ''dgVoodoo 2'' with resolution in game options menu set to 1280x720(down).}}
  
 
{{References}}
 
{{References}}

Revision as of 06:51, 12 July 2019

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
DgVoodoo 2
DgVoodoo 2 cover
Developers
Dege
Engines
Direct3D 11

Key points

dgVodoo 2 is a graphics wrapper that converts old graphics API's to Direct3D 11 for use on Windows 7/8/10.

General information

Official website
Development and support forum

API support

General settings.
General settings.
The following graphics API libraries are implemented[1]
  1. Glide 2.11, Glide 2.45, Glide 3.1 and Glide 3.1 Napalm
  2. DirectX 1-7 (all versions of DirectDraw and Direct3D up to version 7)
  3. Direct3D 8.1
  4. Direct3D 9 (as of version 2.6)

Essential improvements

Fixes compatibility issues and broken graphics when running old games on modern systems.
Removes old DirectX resolution limit (2048x2048).
Renders games in 32-bit color depth.
Can be used to force vSync, anti-aliasing (MSAA) and anisotropic filtering in games that originally didn't support it.
Supports integer scaling.
By forcing higher resolution through dgVoodoo 2 (instead setting it in game) the HUD and user interface in 3D games will not be small on modern high resolution displays (not all games will work correctly this way).
Enables third party tools like ReShade to add various post-processing effects to old games.

Glide

Glide settings.
Glide settings.
Write instructions here.

DirectX

DirectX settings.
DirectX settings.

DirectX 1-8

Installation instructions[2]
  1. Download the latest version of dgVoodoo 2 and extract the archive.
  2. Open the MS\x86 folder and copy D3D8.dll, D3DImm.dll and DDraw.dll files.
  3. Paste the files into the game installation folder where the game executable is.
  4. Optional: Run the included dgVoodooCpl program and configure the settings.

DirectX 9

DirectX 9 support has been added in version 2.6 and is still very early in development compared to DirectX 1-8.
Installation instructions[2]
  1. Download the latest version of dgVoodoo 2 and extract the archive.
  2. For 32-bit games open the MS\x86 folder and copy the D3D9.dll file, for 64-bit games copy the one from MS\x64 folder.
  3. Paste the file into the game installation folder where the game executable is.
  4. Optional: Run the included dgVoodooCpl program and configure the settings.

HUD and interface scaling on high resolution

Many old games don't scale their HUD and/or interface which ends up being very small on high resolutions.
By forcing the game
Instuctions[2]
  1. Follow the instructions to setup dgVoodoo 2.
  2. Run the included dgVoodooCpl program and set the desired resolution.
  3. In the game graphics options select a resolution that is smaller than the one set in dgVoodoo, but has the same aspect ratio. The smaller the resolution selected in game, the bigger will HUD/interface be rendered on screen.
Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through dgVoodoo 2 with resolution in game options menu set to 1280x720(down).
Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through dgVoodoo 2 with resolution in game options menu set to 1280x720(down).

References

  1. http://dege.freeweb.hu/
  2. 2.0 2.1 2.2 Verified by User:Antrad on July 9, 2019