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− | {{Infobox game
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− | |cover = Days Gone cover.jpg
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− | |developers =
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− | {{Infobox game/row/developer|Bend Studio}}
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− | |publishers =
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− | {{Infobox game/row/publisher|PlayStation PC}}
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− | |engines =
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− | {{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refcheck|user=Aemony|date=2021-09-17}}</ref>|build=4.11.1}}
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− | |release dates=
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− | {{Infobox game/row/date|Windows|May 18th, 2021}}
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− | |reception =
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− | {{Infobox game/row/reception|Metacritic|days-gone|76}}
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− | {{Infobox game/row/reception|OpenCritic|6846/days-gone|73}}
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− | {{Infobox game/row/reception|IGDB|days-gone|75}}
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− | |taxonomy =
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− | {{Infobox game/row/taxonomy/monetization | One-time game purchase }}
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− | {{Infobox game/row/taxonomy/microtransactions | }}
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− | {{Infobox game/row/taxonomy/modes | Singleplayer }}
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− | {{Infobox game/row/taxonomy/pacing | Real-time}}
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− | {{Infobox game/row/taxonomy/perspectives | Third-person}}
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− | {{Infobox game/row/taxonomy/controls | Direct control}}
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− | {{Infobox game/row/taxonomy/genres | Action, Survival horror, Open world }}
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− | {{Infobox game/row/taxonomy/sports | }}
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− | {{Infobox game/row/taxonomy/vehicles | Motorcycle }}
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− | {{Infobox game/row/taxonomy/art styles | Realistic }}
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− | {{Infobox game/row/taxonomy/themes | Post-apocalyptic, North America, Zombies}}
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− | {{Infobox game/row/taxonomy/series | }}
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− | |steam appid = 1259420
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− | |steam appid side =
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− | |gogcom id =
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− | |gogcom id side =
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− | |official site= https://www.playstation.com/games/days-gone/
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− | |hltb = 38003
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− | |igdb =
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− | |mobygames = days-gone
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− | |strategywiki = Days Gone
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− | |wikipedia = Days Gone
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− | |winehq =
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− | |license = commercial
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− | }}
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| | | |
− | {{Introduction
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− | |introduction = '''''Days Gone''''' is a [[:Category:Third-person|third-person]] [[:Category:Open world|open world]] [[:Category:Survival horror|survival horror]] game developed by [[Company:Bend Studio|Bend Studio]] and published by [[Company:PlayStation PC|Sony Interactive Entertainment]] under the PlayStation PC brand. The PC version includes graphical enhancements not seen in console versions, such as Screen Space Global Illumination (SSGI) and increased texture quality.<ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-pc-port-analysis|title=https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-pc-port-analysis|date=2021-05-18}}</ref>
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− |
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− | |release history = The game was first released for PlayStation 4 on April 26, 2019. The PC version was announced on February 23, 2021 as part of Sony's plan to bring multiple PlayStation titles to PC.<ref>{{Refurl|url=https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021|title=PlayStation’s Jim Ryan: ‘We’re making a completely new VR format for PS5’|date=2021-04-16|snippet=What about PlayStation games on PC? A whole slate of them is on the way starting with Days Gone this spring.}}</ref> This is the first time Bend Studio releases a game on PC.
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− |
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− | Shortly after the release of the game, critics and users praised the quality of the port, with Eurogamer calling it a "quality conversion that elevates the console experience".<ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-pc-port-analysis|title=Days Gone PC: a quality conversion that elevates the console experience|date=2021-05-18}}</ref>
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− |
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− | |current state =
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− | }}
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− |
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− | '''General information'''
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− | {{mm}} [https://steamcommunity.com/app/1259420/discussions/ Steam Community Discussions]
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− |
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− | ==Availability==
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− | {{Availability|
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− | {{Availability/row| Epic Games Store | days-gone | DRM-free | | | Windows }}
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− | {{Availability/row| GamersGate | days-gone | Steam | | | Windows }}
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− | {{Availability/row| Gamesplanet | 5001-1 | Steam | | | Windows }}
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− | {{Availability/row| GMG | days-gone-pc | Steam | | | Windows }}
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− | {{Availability/row| Humble | days-gone | Steam | | | Windows }}
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− | {{Availability/row| Steam | 1259420 | Steam | | | Windows }}
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− | }}
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− |
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− | ==Essential improvements==
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− |
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− | ===Skip intro videos===
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− | {{Fixbox|description=Rename or delete video files for intro videos.|ref=<ref>{{Refcheck|user=KingKrouch|date=2021-05-18|comment=Found out by looking at game directory and renaming video files.}}</ref>|fix=
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− | # Go to <code>{{p|game}}\BendGame\Content\Movies</code>
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− | # Delete or rename <code>bend_studio.mp4</code>, <code>ps_studios.mp4</code>, and <code>sie_presents.mp4</code>.
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− | }}
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− |
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− | {{Fixbox|description=Edit configuration file|ref=<ref>{{Refcheck|user=Opsedar|date=2021-05-18|comment=Standard UE4 engine .ini tweak.}} https://steamcommunity.com/sharedfiles/filedetails/?id=2490585066</ref>|fix=
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− | # Go to the [[#Game data|configuration files location]].
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− | # Open {{File|Game.ini}}.
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− | # Copy the following code to the file and save:
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− | <pre>
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− | [/script/movieplayer.movieplayersettings]
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− | bWaitForMoviesToComplete=False
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− | bMoviesAreSkippable=True
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− | StartupMovies=
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− | </pre>
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− | }}
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− |
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− | ==Game data==
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− | ===Configuration file(s) location===
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− | {{Game data|
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− | {{Game data/config|Windows|{{P|localappdata}}\BendGame\Saved\Config\WindowsNoEditor\}}
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− | }}
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− |
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− | ===Save game data location===
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− | {{Game data|
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− | {{Game data/saves|Windows|{{P|localappdata}}\BendGame\Saved\{{P|uid}}\}}
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− | }}
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− |
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− | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
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− | {{Save game cloud syncing
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− | |discord =
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− | |discord notes =
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− | |epic games launcher = true
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− | |epic games launcher notes =
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− | |gog galaxy =
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− | |gog galaxy notes =
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− | |origin =
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− | |origin notes =
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− | |steam cloud = true
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− | |steam cloud notes =
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− | |ubisoft connect =
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− | |ubisoft connect notes =
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− | |xbox cloud =
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− | |xbox cloud notes =
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− | }}
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− |
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− | ==Video==
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− | {{Image|DaysGone_DisplaySettings.png|Display settings}}
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− | {{Image|DaysGone_GraphicsSettings.png|Graphics settings}}
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− | {{Video
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− | |wsgf link =
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− | |widescreen wsgf award =
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− | |multimonitor wsgf award =
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− | |ultrawidescreen wsgf award =
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− | |4k ultra hd wsgf award =
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− | |widescreen resolution = true
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− | |widescreen resolution notes=
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− | |multimonitor = limited
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− | |multimonitor notes = HUD is spanned. Uses {{Term|Hor+}} FOV scaling.<ref>{{Refcheck|user=KingKrouch|date=2021-05-18|comment=Tested through a custom resolution of 3840x720.}}</ref>
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− | |ultrawidescreen = true
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− | |ultrawidescreen notes = HUD is spanned. Uses {{Term|Hor+}} FOV scaling.<ref>{{Refcheck|user=KingKrouch|date=2021-05-18|comment=Tested through 3440x1440, and a custom resolution of 3840x1080.}}</ref>
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− | |4k ultra hd = true
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− | |4k ultra hd notes =
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− | |fov = true
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− | |fov notes = Supports up to 100° vertical FOV during gameplay.<ref>{{Refcheck|user=KingKrouch|date=2021-05-18|comment=Checked FOV options.}}</ref><br>A [https://cdn.discordapp.com/attachments/142072549537349632/849786227518865428/DaysGone.CT Cheat Engine table] to go above 100° is available.{{note|The Cheat Engine table affects the FOV for cutscenes, the map menu, and sniper rifle scopes as well.}}
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− | |windowed = true
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− | |windowed notes =
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− | |borderless windowed = true
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− | |borderless windowed notes =
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− | |anisotropic = true
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− | |anisotropic notes = Adjustable via the "Texture Filter Quality" setting.<ref>{{Refcheck|user=KingKrouch|date=2021-06-03|comment=Tested by adjusting setting and looking for changes in texture sharpness at odd angles.}}</ref>
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− | |antialiasing = always on
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− | |antialiasing notes = [[TAA|Temporal Anti-Aliasing]] is always enabled.{{note|Attempting to disable [[TAA|Temporal Anti-Aliasing]] using a command console injector causes issues with UI elements not appearing, alongside causing issues with the render scale option being above or below 100%.<ref>{{Refcheck|user=KingKrouch|date=2021-05-23|comment=Tested by using console commands with Universal Unreal Engine 4 Unlocker.}}</ref>}} [[SSAA|Super Sampling (SSAA)]] can be achieved by setting the "Render Scale" option above 100%.
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− | |vsync = true
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− | |vsync notes = Includes an option for sync interval (full or half refresh rate).<ref>{{Refcheck|user=KingKrouch|date=2021-05-19|comment=Checked display settings options.}}</ref>
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− | |60 fps = true
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− | |60 fps notes =
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− | |120 fps = true
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− | |120 fps notes =
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− | |hdr = true
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− | |hdr notes =
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− | |ray tracing = false
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− | |ray tracing notes =
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− | |color blind = unknown
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− | |color blind notes =
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− | }}
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− |
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− | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
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− | {{Fixbox|description=Disable TAA with HelixMod|fix=
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− | # Download [https://helixmod.blogspot.com/2021/06/days-gone.html Days Gone 3D Vision fix]
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− | # Extract the contents to the installation folder.
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− | # Go to the [[#Game data|configuration file(s) location]].
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− | # Open <code>Engine.ini</code>.
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− | # Add <code>[SystemSettings]</code> and <code>r.TemporalAASamples=0</code> at the bottom.
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− | # Save <code>Engine.ini</code>.
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− | {{ii}}Contrary to disabling TAA only through a config file edit, this will not prevent certain HUD prompts from being displayed.
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− | }}
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− |
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− | ===Depth of field===
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− | {{Fixbox|description=Disable depth of field through a config file|ref=<ref name="king19"/>|fix=
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− | # Go to the [[#Game data|configuration file(s) location]].
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− | # Open <code>Engine.ini</code>.
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− | # Add <code>[SystemSettings]</code> and <code>r.DepthOfFieldQuality=0</code> at the bottom.
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− | # Save <code>Engine.ini</code>.
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− | {{ii}} As this completely disables depth of field, using the respective camera options in photo mode controlling the camera aperture and focus range will have no effect on the image.<ref name="king19">{{Refcheck|user=KingKrouch|date=2021-05-19|comment=Tested using photo mode while having Depth of Field disabled through Engine.ini.}}</ref>
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− | }}
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− |
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− | ==Input==
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− | {{Image|DaysGone_MouseKeyboardSettings.png|Mouse/Keyboard settings}}
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− | {{Input
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− | |key remap = true
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− | |key remap notes =
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− | |acceleration option = false
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− | |acceleration option notes =
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− | |mouse sensitivity = true
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− | |mouse sensitivity notes =
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− | |mouse menu = true
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− | |mouse menu notes =
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− | |invert mouse y-axis = true
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− | |invert mouse y-axis notes =
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− | |touchscreen = unknown
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− | |touchscreen notes =
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− | |controller support = true
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− | |controller support notes =
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− | |full controller = true
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− | |full controller notes =
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− | |controller remap = false
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− | |controller remap notes = Partial controller remapping can be done through Steam Input's Controller Configuration page.<ref>{{Refcheck|user=KingKrouch|date=2021-05-18|comment=Tested by rebinding inputs through Steam Input's config settings.}}</ref>
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− | |controller sensitivity = true
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− | |controller sensitivity notes=
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− | |invert controller y-axis = true
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− | |invert controller y-axis notes=
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− | |xinput controllers = true
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− | |xinput controllers notes =
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− | |xbox prompts = true
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− | |xbox prompts notes = Supports both Xbox 360 and Xbox One-style button prompts.
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− | |impulse triggers = false
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− | |impulse triggers notes =
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− | |dualshock 4 = true
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− | |dualshock 4 notes = Supports both [[Controller:DualShock 4|DualShock 4]] and DualSense{{note|While the game has issues detecting DualSense controllers wirelessly, it is accepted wirelessly through Steam Input.<ref>{{Refcheck|user=KingKrouch|date=2021-05-19|comment=Checked official controller configs through Steam, alongside attempting to use the DualSense controller with SteamInput disabled.}}</ref>}} natively through USB,<ref>{{Refurl|url=https://steamcommunity.com/games/1259420/announcements/detail/3090009993828898791|title=Days Gone PC - FAQ|date=2021-05-07}}</ref> or wirelessly through [[Steam#Steam Input|Steam Input]]. {{note|The in-game "Motion Sensor Function Aiming" option works on either USB (PlayStation Controllers only) or Steam Input API Mode. Gyro aiming has acceleration that cannot be disabled.<ref>{{Refcheck|user=KingKrouch|date=2021-05-19|comment=Tested by connecting DualSense controller through USB.}}</ref> Alternatively: you can assign [Camera Mouse] game action to the Gyro Input using Steam Input API}}
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− | |dualshock prompts = true
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− | |dualshock prompts notes = DualShock 4 button prompt only
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− | |light bar support = true
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− | |light bar support notes = Full light effect.
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− | |dualshock 4 modes = Wired, wireless
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− | |dualshock 4 modes notes =
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− | |tracked motion controllers= unknown
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− | |tracked motion controllers notes =
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− | |tracked motion prompts = unknown
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− | |tracked motion prompts notes =
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− | |other controllers = limited
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− | |other controllers notes = Both [[Controller:Switch Pro Controller|Switch Pro Controller]] and Generic Gamepads are supported through [[Steam#Steam Input|Steam Input]].
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− | |other button prompts = Nintendo
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− | |other button prompts notes= [[Controller:Switch Pro Controller|Switch Pro Controller]] button prompts are supported. {{note|When using the "Automatic" Controller Display option, controller prompts will switch based on the controller type. You can also change the button prompts manually.<ref>{{Refcheck|user=KingKrouch|date=2021-05-18|comment=Tested by using this option while having a DualSense controller connected.}}</ref>}}
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− | |controller hotplug = true
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− | |controller hotplug notes = <ref>{{Refcheck|user=KingKrouch|date=2021-05-20|comment=Tested by connecting DualSense controller, disconnecting, and then connecting Nintendo Switch Pro Controller.}}</ref>
| |
− | |haptic feedback = limited
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− | |haptic feedback notes =
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− | |simultaneous input = limited
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− | |simultaneous input notes = Using both Joystick and Mouse Inputs at the same time will reduce the Joystick Camera's sensitivity, this becomes apparent while aiming. This also affect Steam Input API's [Camera Joystick] and [Camera Mouse] game actions.<ref>{{Refcheck|user=AL2009man||date=2021-06-05|comment=Tested by using both Gamepad Input and Mouse Inputs at the same time. [https://www.youtube.com/watch?v=exslNy-q-g0 This is what this bug looks like in-action] }}</ref> {{note|While analog stick input doesn't switch between Keyboard/Mouse prompts and Controller prompts, other inputs (Such as buttons or triggers) do switch between prompts.<ref>{{Refcheck|user=KingKrouch|date=2021-05-18|comment=Tested by using a DualSense controller at the same time as a Keyboard/Mouse.}}</ref>}}
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− | |steam input api = true
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− | |steam input api notes = Native support for SIAPI's game actions, including Mouse-like Camera action support for both Gyro/Touchpad Inputs.
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− | |steam hook input = unknown
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− | |steam hook input notes =
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− | |steam input presets = true
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− | |steam input presets notes = Steam Controller, PlayStation Controllers (DualShock 4 and DualSense), Xbox Controllers (Xbox 360 and Xbox One), Nintendo Switch Pro Controller and Generic Gamepad.
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− | |steam controller prompts = true
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− | |steam controller prompts notes =
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− | |steam cursor detection = unknown
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− | |steam cursor detection notes =
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− | }}
| |
− | <gallery>
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− | DaysGone_KeyBindingSettings.png|Keybinding settings
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− | DaysGone_ControllerSettings.png|Controller settings
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− | DaysGone_GameplaySettings.png|Gameplay settings
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− | DaysGone_AccessibilitySettings.png|Accessibility settings
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− | </gallery>
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− |
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− | ==Audio==
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− | {{Image|DaysGone_AudioSettings.png|Audio settings}}
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− | {{Audio
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− | |separate volume = true
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− | |separate volume notes = "Sound Effect Volume", "Music Volume", and "Dialog Volume".<ref name="KingAudio">{{Refcheck|user=KingKrouch|date=2021-05-18|comment=Checked audio options.}}</ref>
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− | |surround sound = true
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− | |surround sound notes = Supports 5.1, 7.1, and an option for 3D audio on headphones.<ref name="KingAudio"/>
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− | |subtitles = true
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− | |subtitles notes = Supports both changing the interface and subtitle language separately, alongside the subtitle size, background behind subtitles, and the speaker name.<ref>{{Refcheck|user=KingKrouch|date=2021-05-18|comment=Checked through the language options menu.}}</ref>
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− | |closed captions = false
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− | |closed captions notes =
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− | |mute on focus lost = false
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− | |mute on focus lost notes =
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− | |eax support =
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− | |eax support notes =
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− | |red book cd audio =
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− | |red book cd audio notes =
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− | }}
| |
− | {{Image|DaysGone_LanguageSettings.png|Language settings}}
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− |
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− | {{L10n|content=
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− | {{L10n/switch
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− | |language = English
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− | |interface = true
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− | |audio = true
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− | |subtitles = true
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− | |notes =
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− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Arabic
| |
− | |interface = false
| |
− | |audio = true
| |
− | |subtitles = false
| |
− | |notes =
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− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Traditional Chinese
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Croatian
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Czech
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Danish
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Dutch
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Finnish
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = French
| |
− | |interface = true
| |
− | |audio = true
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = German
| |
− | |interface = true
| |
− | |audio = true
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Greek
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Hungarian
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Italian
| |
− | |interface = true
| |
− | |audio = true
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Japanese
| |
− | |interface = true
| |
− | |audio = limited
| |
− | |subtitles = true
| |
− | |notes = Audio is region locked to Japanese storefronts.
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Korean
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Norwegian
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Polish
| |
− | |interface = true
| |
− | |audio = true
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Portuguese
| |
− | |interface = true
| |
− | |audio = true
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Brazilian Portuguese
| |
− | |interface = true
| |
− | |audio = true
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Russian
| |
− | |interface = true
| |
− | |audio = true
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Spanish
| |
− | |interface = true
| |
− | |audio = true
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Latin American Spanish
| |
− | |interface = true
| |
− | |audio = true
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Swedish
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | {{L10n/switch
| |
− | |language = Turkish
| |
− | |interface = true
| |
− | |audio = false
| |
− | |subtitles = true
| |
− | |notes =
| |
− | |fan =
| |
− | |ref =
| |
− | }}
| |
− | }}
| |
− |
| |
− | ==Issues unresolved==
| |
− | ===Known issues===
| |
− | {{ii}} See [https://store.steampowered.com/news/app/1259420/view/3051730665660032821 this support page] for a list of known issues affecting Days Gone.
| |
− |
| |
− | ===Fluctuating game speed during gameplay===
| |
− | {{ii}} Some users and Digital Foundry report that an issue occurs during gameplay (and most noticeably during bike riding segments) where the game speed rapidly fluctuates between full speed and a lower speed.<ref>{{Refcheck|user=KingKrouch|date=2021-05-19|comment=Noticed this issue during gameplay.}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1259420/discussions/0/5711105714151730081/|title=Game has a speed, not performance problems|date=2021-05-18}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/nffepn/days_gone_pc_tech_review_ps5_comparisons_settings/gymzvle/|title=r/pcgaming comments - Days Gone PC Tech Review: PS5 Comparisons, Settings Analysis + More (Digital Foundry)|date=2021-05-18}}</ref><ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2021-days-gone-pc-port-analysis|title=Days Gone PC: a quality conversion that elevates the console experience|date=2021-05-18|snippet=Moving around on the motorcycle or even walking about the game world can cause the speed of the game to rapidly rubber-band between normal speed and a lower game speed. When this happens, the game looks like it is having performance issues, but in reality, Days Gone is producing perfect frame-rates.}}</ref>
| |
− |
| |
− | ==Other information==
| |
− | ===API===
| |
− | {{API
| |
− | |direct3d versions = 11
| |
− | |direct3d notes = {{note|Attempting to force DirectX 12 using the <code>-d3d12</code> [[Glossary:Command line arguments|command line argument]] causes the game to crash on launch.<ref>{{Refcheck|user=KingKrouch|date=2021-05-18|comment=Tested by using launch parameters in the game's launch options on Steam.}}</ref>}}
| |
− | |directdraw versions =
| |
− | |directdraw notes =
| |
− | |wing =
| |
− | |wing notes =
| |
− | |opengl versions =
| |
− | |opengl notes =
| |
− | |glide versions =
| |
− | |glide notes =
| |
− | |software mode =
| |
− | |software mode notes =
| |
− | |mantle support =
| |
− | |mantle support notes =
| |
− | |metal support =
| |
− | |metal support notes =
| |
− | |vulkan versions =
| |
− | |vulkan notes =
| |
− | |dos modes =
| |
− | |dos modes notes =
| |
− | |shader model versions =
| |
− | |shader model notes =
| |
− | |windows 32-bit exe = false
| |
− | |windows 64-bit exe = true
| |
− | |windows exe notes =
| |
− | |mac os x powerpc app =
| |
− | |macos intel 32-bit app = unknown
| |
− | |macos intel 64-bit app = unknown
| |
− | |macos app notes =
| |
− | |macos arm app = unknown
| |
− | |linux powerpc app =
| |
− | |linux 32-bit executable= unknown
| |
− | |linux 64-bit executable= unknown
| |
− | |linux executable notes =
| |
− | }}
| |
− |
| |
− | ===Middleware===
| |
− | {{Middleware
| |
− | |physics = SpeedTree
| |
− | |physics notes =
| |
− | |audio = Wwise
| |
− | |audio notes = Crankcase REV
| |
− | |interface =
| |
− | |interface notes =
| |
− | |input =
| |
− | |input notes =
| |
− | |cutscenes =
| |
− | |cutscenes notes =
| |
− | |multiplayer =
| |
− | |multiplayer notes=
| |
− | |anticheat =
| |
− | |anticheat notes =
| |
− | }}
| |
− |
| |
− | ==System requirements==
| |
− | {{System requirements
| |
− | |OSfamily = Windows
| |
− |
| |
− | |minOS = 10
| |
− | |minCPU = Intel Core i5-2500K 3.3 GHz
| |
− | |minCPU2 = AMD FX-6300 3.5 GHz
| |
− | |minRAM = 8 GB
| |
− | |minHD = 70 GB
| |
− | |minGPU = Nvidia GeForce GTX 780
| |
− | |minGPU2 = AMD Radeon R9 290
| |
− | |minVRAM = 3 GB (Nvidia), 4 GB (AMD)
| |
− | |minDX = 11
| |
− |
| |
− | |recOS =
| |
− | |recCPU = Intel Core i7-4770K 3.5 GHz
| |
− | |recCPU2 = AMD Ryzen 5 1500X 3.5 GHz
| |
− | |recRAM = 16 GB
| |
− | |recHD = 70 GB (SSD)
| |
− | |recGPU = Nvidia GeForce GTX 1060
| |
− | |recGPU2 = AMD Radeon RX 580
| |
− | |recVRAM = 6 GB (Nvidia), 8 GB (AMD)
| |
− | |notes = {{ii}} A 64-bit operating system is required. {{ii}} Also runs on Windows 7 despite minimum requirements on the store page.
| |
− | }}
| |
− |
| |
− | {{References}}
| |