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Difference between revisions of "Dark Matter"

From PCGamingWiki, the wiki about fixing PC games
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==Input settings==
 
==Input settings==
 +
{{Image|Dark Matter - keyboard and mouse settings.png|Keyboard and mouse settings.}}
 +
{{Image|Dark Matter - controller settings.png|Controller settings.}}
 
{{Input settings
 
{{Input settings
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = unknown
 
|acceleration option      = unknown
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
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|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
 
|controller sensitivity    = unknown
 
|controller sensitivity    = unknown
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
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|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 
|simultaneous input        = unknown
 
|simultaneous input        = unknown

Revision as of 15:34, 12 May 2019

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Dark Matter
Dark Matter cover
Developers
InterWave Studios
Publishers
Iceberg Interactive
Engines
Unity 4
Release dates
Windows October 17, 2013
macOS (OS X) October 17, 2013
Linux October 17, 2013
Dark Matter on Wikipedia

For the game created by Meridian4, see Dark Matter (2015).

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

All versions require Steam DRM; the GOG.com DRM-free version is no longer sold.[1]

Game data

Configuration file(s) location

System Location
Windows
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

Video settings.
Video settings.

Template:Video settings

Input settings

Keyboard and mouse settings.
Keyboard and mouse settings.
Controller settings.
Controller settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
German
Russian
Fan translation by «Prometheus Project»

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Core Duo 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 256 MB of VRAM
Shader model 3.0 support
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.5
Processor (CPU) Intel Core Duo 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 256 MB of VRAM
Shader model 3.0 support
Linux
Minimum Recommended
Operating system (OS) Ubuntu 10.04
Processor (CPU) Intel Core Duo 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 256 MB of VRAM
Shader model 3.0 support

References