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Difference between revisions of "Cho Ren Sha 68K"

From PCGamingWiki, the wiki about fixing PC games
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}}
 
}}
  
== Issues fixed ==
+
==Game data==
 +
{{Game Location Table|
 +
{{Game Location Table/row|Save game location|}}
 +
{{Game Location Table/row|Configuration files location|}}
 +
}}
  
{{Fixbox|1=
+
==Video settings==
{{Fixbox/fix|Severe music stuttering or buzzing}}
+
<!--[[File:Cho Ren Sha 68K settings.png|290px|right|thumb|General settings.]]-->
{{ii}}This issue is known to happen on multicore machines, but is easily fixable.
+
{{Video settings
{{--}}On Vista and later, after applying this fix, launching the game will trigger a UAC prompt.
+
|wsgf link                  =
{{--}}On Vista and later, this fix may cause issues with launching the game via Tiggit.
+
|widescreen wsgf award      =
1) Navigate to your install directory. For Tiggit (Vista and later), this is
+
|multimonitor wsgf award    =
<code>%LOCALAPPDATA%\tiggit.net\tiggit-data\gamedata\tiggit.net\cho-ren-sha-68k</code>
+
|ultrawidescreen wsgf award =
 +
|4k ultra hd wsgf award    =  
 +
|widescreen resolution      = false
 +
|widescreen resolution notes= 640x480 only (internal resolution is 256x256).
 +
|multimonitor              = false
 +
|multimonitor notes        =
 +
|ultrawidescreen            = false
 +
|ultrawidescreen notes      =
 +
|4k ultra hd                = false
 +
|4k ultra hd notes          =
 +
|fov                        =
 +
|fov notes                  =
 +
|windowed                  = unknown
 +
|windowed notes            =
 +
|borderless windowed        = unknown
 +
|borderless windowed notes  =
 +
|anisotropic                =
 +
|anisotropic notes          =
 +
|antialiasing              =
 +
|antialiasing notes        =
 +
|vsync                      = unknown
 +
|vsync notes                =
 +
|oculus rift                = unknown
 +
|oculus rift notes          =
 +
|120hz                      = unknown
 +
|120hz notes                =
 +
|color blind                = unknown
 +
|color blind notes          =
 +
}}
  
2) Right click on the <code>latest.exe</code> executable, and click "Properties".
+
==Input settings==
 +
{{Input settings
 +
|key remap                = unknown
 +
|key remap notes          =
 +
|acceleration option      = unknown
 +
|acceleration option notes =
 +
|mouse menu                = unknown
 +
|mouse menu notes          =
 +
|invert mouse y-axis      = unknown
 +
|invert mouse y-axis notes =
 +
|controller support        = true
 +
|controller support notes  =
 +
|full controller          = unknown
 +
|full controller notes    =
 +
|controller remap          = unknown
 +
|controller remap notes    =
 +
|invert controller y-axis  = unknown
 +
|invert controller y-axis notes=
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 +
}}
  
3) Under the "Compatibility" tab, set the game to run in compatibility mode for Windows 98/ME.
+
==Audio settings==
 +
{{Audio settings
 +
|separate volume          = unknown
 +
|separate volume notes    =
 +
|surround sound          = unknown
 +
|surround sound notes    =
 +
|subtitles                = unknown
 +
|subtitles notes          =
 +
|closed captions          = unknown
 +
|closed captions notes    =
 +
|mute on focus lost      = unknown
 +
|mute on focus lost notes =
 +
|eax support              =
 +
|eax support notes        =
 
}}
 
}}
  
== Default controls ==
+
== Issues fixed ==
 
+
===Music issues===
{| class="wikitable"
+
{{Fixbox|1=
|-
+
{{Fixbox/fix|Severe music stuttering or buzzing}}
! Action !! Keyboard !! Joystick
+
{{ii}} This issue is known to happen on multicore machines, but is easily fixable.
|-
+
{{--}} On Vista and later, after applying this fix, launching the game will trigger a UAC prompt.
| Move || Arrow keys || X/Y axes (left stick)
+
{{--}} On Vista and later, this fix may cause issues with launching the game via Tiggit.
|-
+
# Go to the installation folder.
| Fire/navigate menus || Z || Button 1 (A)
+
# Right-click <code>latest.exe</code> and choose Properties.
|-
+
# Go to the Compatibility tab and set the game to run in compatibility mode for Windows 98/ME.
| Bomb || X || Button 2 (B)
+
}}
|-
 
| Pause || Q ||
 
|-
 
| Exit || Esc ||
 
|}
 
 
 
== Screen modes ==
 
 
 
Press <code>F1</code> at any time to set the screen to its original size (i.e. disable scaling).
 
 
 
Press <code>F5</code> to enable scaling and scanlines.
 
 
 
Press <code>F4</code> to return to the default (scaling, no scanlines).
 
 
 
== Config menu ==
 
 
 
In the config menu, press Up or Down to select an option and Left or Right to toggle it.
 
 
 
The following options are available in the config menu:
 
 
 
* '''PCM-PLAY''' and '''BGM-PLAY''' - sound test. Press Left/Right to select a sound effect or audio track and Z to play it.
 
* '''STK-VERTICAL''' - swaps the X and Y axes during gameplay.
 
* '''SHOT=A BOMB=B''' - swaps the fire and bomb buttons.<br />Despite what the name of this option might imply, the default keyboard controls for Shot and Bomb are Z and X, not A and B. Also, Z/button 1 will always be used for menu navigation.
 
* '''RANK''' - select Normal or Hard mode. Hard mode starts at the third loop.<br />(After completing the game, the game "loops" to a harder version of the first level. After completing two loops, you will be returned to the title screen. Select "Continue" to advance to the next, even harder loop. There are eight in total.)
 
 
 
Other options are not used; many are holdovers from the X68000 version.
 
 
 
=== Kakusi (hidden) menu ===
 
 
 
This menu is accessed by holding Up for a few seconds at the config menu.
 
 
 
It contains the following options, all consisting of hexadecimal numbers:
 
 
 
* '''MUTEKI''' - set this to 0x0001 for invincibility, 0x0000 to turn invincibility off.
 
* '''STAGE''' - select the starting stage. 0x0001 through 0x0007 are the standard 7 levels, while 0x000F is a hidden level called "SHOW TIME" that features three exclusive bosses.<br />Note that you will need to select "Continue" at the title screen for this to work; otherwise you will start on level 1.
 
* '''ACCHO''' - select the starting loop, 0x0000 through 0x0007. Selecting anything else is the same as selecting 0x0001.
 
* '''TD-SPEED''' - bullet speed. Default is 0x0010.
 
* '''JK-SPEED''' - player speed. Default is 0x0030.
 
* '''DEBUG''' - undocumented, but appears to allow you to view different bits of debug information depending on how it is set.
 
* '''SAVE DEMO.REP''' - press Z to save a replay of the player's last game; see the section on Replays.
 
* '''INIT SCORE DATA''' - press Z to reset the high score table.
 
 
 
Other options, and other possible values for those options, are unused.
 
 
 
== Replays ==
 
  
 +
===Play replay===
 
To save a replay of your last game, enter the Config menu, hold Up for a few seconds to enter the Kakusi menu, highlight "SAVE DEMO.REP" and press Z.
 
To save a replay of your last game, enter the Config menu, hold Up for a few seconds to enter the Kakusi menu, highlight "SAVE DEMO.REP" and press Z.
  
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To view a replay, place it in the <code>ETC</code> folder in the game's install folder. Rename it to <code>DEMO.REP</code> if it is not already named as such. Then, launch the game and wait at the title screen until the attract mode starts; the replay should automatically load and start playing.
 
To view a replay, place it in the <code>ETC</code> folder in the game's install folder. Rename it to <code>DEMO.REP</code> if it is not already named as such. Then, launch the game and wait at the title screen until the attract mode starts; the replay should automatically load and start playing.
 
== External links ==
 
 
* [http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html Developer's website]
 

Revision as of 06:57, 2 December 2013

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Cho Ren Sha 68K
Cho Ren Sha 68K cover
Developers
Yoshida Koichi
Music Ruzarin Kashiwagi
Release dates
Windows 2001

Key points

Originally released for the Sharp X68000 in 1995.

Availability

Template:Availability Table

Game data

Template:Game Location Table

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Issues fixed

Music issues

Instructions

Play replay

To save a replay of your last game, enter the Config menu, hold Up for a few seconds to enter the Kakusi menu, highlight "SAVE DEMO.REP" and press Z.

Replays are saved in the ETC folder in the game's install folder as DEMO.REP. You will need to rename this file and/or copy it somewhere else in order to view/save additional replays.

To view a replay, place it in the ETC folder in the game's install folder. Rename it to DEMO.REP if it is not already named as such. Then, launch the game and wait at the title screen until the attract mode starts; the replay should automatically load and start playing.