Difference between revisions of "Blueberry Garden"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
m (→Game data) |
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==Game data== | ==Game data== | ||
+ | ===Configuration file and save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{P|game}}\Content\}} |
− | {{Game data/row|OS X|}} | + | {{Game data/row|OS X|{{P|game}}/Content/}} |
− | {{Game data/row|Linux|}} | + | {{Game data/row|Linux|{{P|game}}/Content/}} |
+ | }} | ||
+ | {{ii}} {{File|Settings.xml}} stores the configuration. | ||
+ | {{ii}} {{File|Save*.xml}} store the save game data. | ||
+ | {{XDG|false}} | ||
+ | |||
+ | ===[[Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |gamesave manager = | ||
+ | |gamesave manager notes= | ||
}} | }} | ||
Revision as of 05:29, 5 January 2014
Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Developers | |
---|---|
Erik Svedäng | |
Engines | |
XNA | |
Release dates | |
Windows | June 2009 |
macOS (OS X) | TBA |
Linux | TBA |
General information
Availability
Game data
Configuration file and save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/29160/pfx/[Note 1] |
-
Settings.xml
stores the configuration. -
Save*.xml
store the save game data.
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | 2.0 GHz Dual Core | |
System memory (RAM) | ||
Hard disk drive (HDD) | 40 MB | |
Video card (GPU) | NVIDIA GeForce or better, DirectX 9.0c compatible video card, Shader Model 3.0 required. Video card must have 256 MB |
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