Difference between revisions of "Bionicle Heroes"
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SirYodaJedi (talk | contribs) m (→Disable bloom effect: moved out of essentials) |
(Adding some info) |
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{Fixbox|description=Set resolution manually|ref=<ref>[http://www.wsgf.org/dr/bionicle-heroes/en Bionicle Heroes | WSGF]</ref>|fix= | {{Fixbox|description=Set resolution manually|ref=<ref>[http://www.wsgf.org/dr/bionicle-heroes/en Bionicle Heroes | WSGF]</ref>|fix= | ||
− | # Go to the [[#Game data|configuration file(s) location]]. | + | # Go to the [[#Game data|configuration file(s) location]] (usually in C:\Users\[yourname\AppData\Local\EIDOS\BIONICLE Heroes). |
# Open {{file|nuconfig.txt}}. | # Open {{file|nuconfig.txt}}. | ||
# Set <code>NU_PCRESW</code> and <code>NU_PCRESH</code> to the desired resolution. | # Set <code>NU_PCRESW</code> and <code>NU_PCRESH</code> to the desired resolution. | ||
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|audio = n/a | |audio = n/a | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = | + | |notes = |
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Danish | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = | ||
+ | |fan = | ||
}} | }} | ||
}} | }} |
Revision as of 13:48, 4 May 2019
Developers | |
---|---|
Traveller's Tales | |
Publishers | |
Eidos Interactive | |
Release dates | |
Windows | November 14, 2006 |
Bionicle | |
---|---|
Subseries of Lego | |
Bionicle: The Legend of Mata Nui | 2001* |
Bionicle: The Game | 2003 |
Bionicle Heroes | 2006 |
Bionicle: Masks of Power | TBA |
General information
- Bionicle Wikia
- Brickipedia
- Rock Raiders United - A fan forum for the classic Lego games. Mods and utilities can be downloaded from here, but an account is required (Defunct)
Availability
Essential improvements
Skip intro videos
Skip intro videos[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\EIDOS\BIONICLE Heroes\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\EIDOS\BIONICLE Heroes\ |
Video settings
Widescreen resolution
Set resolution manually[1] |
---|
|
Windowed
Force windowed[citation needed] |
---|
|
Disable bloom effect
- To disable it, you need to install HelixMod and use it to replace the bloom shader with a no-op.
Disabling bloom[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | ||||
Danish | ||||
German | ||||
French | ||||
Italian |
Issues fixed
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 4 1.5 GHz AMD Athlon XP |
Intel Pentium 4 2.4 GHz AMD Athlon 64 |
System memory (RAM) | 256 MB | 1 GB |
Hard disk drive (HDD) | 1.9 GB | |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 9000 64 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 6800 series ATI Radeon X800 series |
Sound (audio device) | DirectX compatible |