Difference between revisions of "Bionicle: The Game"
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+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = User created game profile, see [https://www.vorpx.com/forums/topic/lego-bionicle/ vorpx forum] profile introduction. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
}} | }} | ||
Revision as of 18:52, 3 August 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Argonaut Games | |
Particle Systems | |
macOS (OS X) | Zonic Limited |
macOS (OS X) | Feral Interactive[Note 1] |
Publishers | |
Electronic Arts | |
Lego Interactive | |
OS X | Feral Interactive |
Release dates | |
Windows | October 31, 2003 |
macOS (OS X) | January 19, 2005 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Bionicle | |
---|---|
Subseries of Lego | |
Bionicle: The Legend of Mata Nui | 2001* |
Bionicle: The Game | 2003 |
Bionicle Heroes | 2006 |
Bionicle: Masks of Power | TBA |
General information
- BioSector01 - A detailed wiki for everything Bionicle related.
- Brickipedia - A detailed wiki for everything Lego-related.
- Rock Raiders United - A fan forum for all of the classic Lego games. Mods and utilities can be downloaded from here, but an account is required.
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\LEGO Interactive\Bionicle\Saved Games\ |
macOS (OS X) |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\LEGO Interactive\Bionicle\Configuration\ |
macOS (OS X) |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Danish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues unresolved
Game crashes on startup
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | Received a universal binary update to support Intel processors in 2008, ensuring compatibility with 10.7 "Lion" and above. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium III 800 MHz | Intel Pentium III 1 GHz |
System memory (RAM) | 64 MB | 256 MB |
Hard disk drive (HDD) | 800 MB | 900 MB |
Video card (GPU) | 32 MB of VRAM DirectX 9.0 compatible | 64 MB of VRAM |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16