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Difference between revisions of "Arma 2"

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'''General information'''
 
'''General information'''
 +
{{mm}} [http://forums.bistudio.com/forumdisplay.php?9-ARMA-2-amp-Operation-Arrowhead Official forum]
 +
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=1009 Steam Users' Forums]
 +
{{mm}} [http://steamcommunity.com/app/33900/discussions/ Steam Community Discussions]
 
{{mm}} [http://www.gog.com/forum/arma_series GOG.com Community Discussions] for game series
 
{{mm}} [http://www.gog.com/forum/arma_series GOG.com Community Discussions] for game series
 
{{mm}} [http://www.gog.com/support/arma_2_combined_operations GOG.com Support Page]
 
{{mm}} [http://www.gog.com/support/arma_2_combined_operations GOG.com Support Page]
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=1009 Steam Users' Forums]
 
{{mm}} [http://steamcommunity.com/app/33900/discussions/ Steam Community Discussions]
 
  
 
==Availability==
 
==Availability==
Line 36: Line 37:
  
 
{{++}} These versions all include the ArmA II: Operation Arrowhead standalone expansion required for [[DayZ]] and some other [[#Mods|mods]].
 
{{++}} These versions all include the ArmA II: Operation Arrowhead standalone expansion required for [[DayZ]] and some other [[#Mods|mods]].
 
==Improvements==
 
{{ii}} Some of this information comes courtesy of [http://www.rockpapershotgun.com/forums/showthread.php?5611-README-Notable-Arma-2-tweaks this] thread on the [http://www.rockpapershotgun.com/forums/forum.php RPS Forums]. Some parts of this section may be lifted word by word from the thread.
 
 
===Patches===
 
{{ii}} The latest patch for ArmA II: Combined Operations is 1.62. The latest patch for vanilla ArmA II is 1.11. For manual updates, these are available on the ArmA II website. Note that while mods do require the latest patch, none require a downgrade. Beta versions are also available and frequently updated to test newly added features and bugfixes, both via Steam and the developer's website.
 
* [http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=803%3Aarma-2-combined-operations--operation-arrowhead--reinforcements-patch-1&lang=en ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60 to 1.62]
 
* [http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=756%3Aarma-2-combined-operations--operation-arrowhead--reinforcements-patch-1&lang=en ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60]
 
* [http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=511%3Aarma2oa-a-rft-patch-1&lang=en ARMA 2: Operation Arrowhead & Reinforcements Patch 1.59]
 
* [http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=777%3Aarma2-patch-1&lang=en ARMA 2 Patch 1.11]
 
* [http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=754%3Aarma2-free-patch-1&lang=en ARMA 2 Free Patch 1.11]
 
* [http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=749%3Aarma-2-patch-1&lang=en ARMA 2 Patch 1.10]
 
* [http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=510%3Aarma-2-patch-1-00-to-1&lang=en ARMA 2 Patch 1.00 to 1.09]
 
* [http://www.arma2.com/beta-patch.php Latest beta version of a planned patch (Requires fully patched up to date release version. Recommended to experienced users, as these are only beta and some serve for testing)]
 
 
===Startup Parameters===
 
{{ii}} Startup parameters for the ArmA series are quite complicated, due to the engine being so complicated.
 
An extensive accounting of the available parameters can be found [http://community.bistudio.com/wiki/ArmA:_Startup_Parameters here].
 
 
===Mods===
 
Installing these mods is quite easy thanks to the [http://www.six-updater.net/ Six Updater], though it is being replaced by [http://play.withsix.com/ Play withSIX]. Alternatively, [http://www.armaholic.com/ Armaholic] covers popular mods, scripts and addons.
 
 
{| class="wikitable sortable"
 
|-
 
!Name !!Link !!Developer
 
|-
 
|''ACE'' || http://wiki.ace-mod.net/|| Wagn
 
|-
 
|''ACRE'' ||  ''Available within Six Updater''|| ACRE Team
 
|-
 
|''Zeus AI'' || http://forums.bistudio.com/showthread.php?89970-Zeus-AI-Combat-Skills || Protegimus
 
|-
 
|''STHUD and STMovement'' ||  http://forums.bistudio.com/showthread.php?96791-ShackTac-Fireteam-HUD-(STHUD)|| zx64
 
|-
 
|''WarFX : Blastcore '' ||  http://www.armaholic.com/page.php?id=12975|| Opticalsnare
 
|-
 
|[[DayZ]] ||  http://www.dayzmod.com/|| Dean "Rocket" Hall
 
|}
 
 
===Graphic Tweaks===
 
* Set the 3D resolution and the interface resolution to exactly the same value. The value isn't as important, because no matter what, if the numbers don't equal, there will be performance loss. Ideally, both values would be set at 100.
 
 
* Set Video Memory to "Default". By default (confusing, but keep reading), Arma II will cap the VRAM at an unspecified value. This value is actually lower than the "Default" option in the settings, but will still be named "Default".
 
 
* Texture Quality is dependent on the amount of RAM in your system, but due to the tweak above, it is safe to set the option to higher values.
 
 
* Disable VSync.
 
 
* For a higher frame rate and reduced input latency, turn off the fancy options, like smoothing and head bobbing. To turn off motion blur, either download [http://forums.bistudio.com/showthread.php?97853-oktNoBlur-Signed-Blur-Remover-Addon this] mod or set post processing settings to "Very Low". This does speed up camera movement, so experiment to your liking. you can also use your NVIDIA Control Panel as shown [http://steamcommunity.com/sharedfiles/filedetails/?id=126074790 here]to increase you frame rate.
 
 
* For faster rendering, turn on PPAA instead of the normal AA (Anti-Aliasing).
 
 
* To trick the engine into using all the power that your system has, add these commands to your startup parameters:
 
<pre>
 
-maxmem=[yourmemory]
 
-maxvram=[yourvidcardmemory]
 
-cpuCount=[availableCPUcores]
 
-exThreads=[number] (The number varies. 1 if you have a two cores, 7 if you have a four or more.
 
Feel free to experiment with this setting to see if anything grants you higher performance.)
 
</pre>
 
 
===Disabling the Intro===
 
Add these commands to the startup parameters:
 
<pre>
 
-nosplash
 
-skipintro
 
</pre>
 
  
 
==Game data==
 
==Game data==
 +
===Save game location===
 
{{Game Location Table|
 
{{Game Location Table|
{{Game Location Table/row|Windows|%USERPROFILE%\My Documents\ArmA 2}}  
+
{{Game Location Table/row|Windows|%USERPROFILE%\My Documents\ArmA 2}}
 
}}
 
}}
  
Line 152: Line 87:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = The game has a selection of pre and post process AA
 
|antialiasing notes        = The game has a selection of pre and post process AA
|vsync                      = false
+
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
 
|120hz                      = unknown
 
|120hz                      = unknown
Line 188: Line 123:
 
|}
 
|}
  
NOTE: Range finding by using certain scopes like the PSO scope might not be accurate anymore when playing on a non-default FOV.
+
{{--}} Range finding by using certain scopes like the PSO scope might not be accurate anymore when playing on a non-default FOV.
  
 
==Input settings==
 
==Input settings==
Line 194: Line 129:
 
|key_remap                  =true
 
|key_remap                  =true
 
|key_remap_notes            =
 
|key_remap_notes            =
|acceleration_option        =unknown
+
|acceleration_option        =false
 
|acceleration_option_notes  =
 
|acceleration_option_notes  =
 
|controller_support        =true
 
|controller_support        =true
Line 215: Line 150:
 
|eax support notes        =  
 
|eax support notes        =  
 
}}
 
}}
 +
 +
==Other information==
 +
{{ii}} Some of this information comes courtesy of [http://www.rockpapershotgun.com/forums/showthread.php?5611-README-Notable-Arma-2-tweaks this] thread on the [http://www.rockpapershotgun.com/forums/forum.php RPS Forums]. Some parts of this section may be lifted word by word from the thread.
 +
===Startup Parameters===
 +
Startup parameters for the ArmA series are quite complicated, due to the engine being so complicated.
 +
An extensive accounting of the available parameters can be found [http://community.bistudio.com/wiki/ArmA:_Startup_Parameters here].
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Disabling intro}}
 +
Add these commands to the startup parameters:
 +
<pre>
 +
-nosplash
 +
-skipintro
 +
</pre>
 +
}}
 +
 +
===Graphic Tweaks===
 +
* Set the 3D resolution and the interface resolution to exactly the same value. The value isn't as important, because no matter what, if the numbers don't equal, there will be performance loss. Ideally, both values would be set at 100.
 +
 +
* Set Video Memory to "Default". By default (confusing, but keep reading), Arma II will cap the VRAM at an unspecified value. This value is actually lower than the "Default" option in the settings, but will still be named "Default".
 +
 +
* Texture Quality is dependent on the amount of RAM in your system, but due to the tweak above, it is safe to set the option to higher values.
 +
 +
* Disable VSync.
 +
 +
* For a higher frame rate and reduced input latency, turn off the fancy options, like smoothing and head bobbing. To turn off motion blur, either download [http://forums.bistudio.com/showthread.php?97853-oktNoBlur-Signed-Blur-Remover-Addon this] mod or set post processing settings to "Very Low". This does speed up camera movement, so experiment to your liking. you can also use your NVIDIA Control Panel as shown [http://steamcommunity.com/sharedfiles/filedetails/?id=126074790 here]to increase you frame rate.
 +
 +
* For faster rendering, turn on PPAA instead of the normal AA (Anti-Aliasing).
 +
 +
* To trick the engine into using all the power that your system has, add these commands to your startup parameters:
 +
<pre>
 +
-maxmem=[yourmemory]
 +
-maxvram=[yourvidcardmemory]
 +
-cpuCount=[availableCPUcores]
 +
-exThreads=[number] (The number varies. 1 if you have a two cores, 7 if you have a four or more.
 +
Feel free to experiment with this setting to see if anything grants you higher performance.)
 +
</pre>
  
 
==System requirements==
 
==System requirements==

Revision as of 19:46, 22 October 2013

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Arma 2
Arma 2 cover
Developers
Bohemia Interactive
Publishers
505 Games
Got Game Entertainment
Engines
Real Virtuality 3
Release dates
Windows June 17, 2009
Arma 2 on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).
No page found for series "ArmA", please click here to create it.

Key points

Multiplayer portion available for free as ArmA II: Free

General information

Official forum
Steam Users' Forums
Steam Community Discussions
GOG.com Community Discussions for game series
GOG.com Support Page

Availability

Template:Availability Table

These versions all include the ArmA II: Operation Arrowhead standalone expansion required for DayZ and some other mods.

Game data

Save game location

Template:Game Location Table

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Template:Video settings

Field of view (FOV)

The Field of View can be changed in Arma 2 and mods such as Day Z by following the steps below.[1]

  1. Go to %USERPROFILE%\My Documents\ArmA 2
  2. Open Username.ArmA2Profile in Notepad.
  3. Search for "fov". There are only 2 lines that contain fov near the bottom. They are:

    fovTop=XXXX; fovLeft=XXXX;

    • "fovTop" is vertical FOV, "fovLeft" is horizontal FOV
  4. Use this calculator to find your FOV values in degrees by entering your screen resolution.
  5. Convert these values from degrees to radians by entering "XX degrees in radians" in a Google search.
  6. Change fovTop to the value you have now, rounded to 2 decimal places.
  7. Divide your topFov number by the second number of your resolution's aspect ratio.
  8. Take the result of step 6 and multiply it by the first number of your resolution's aspect ratio.
  9. Change fovLeft to the value you have now, rounded to two decimal places.
  10. Save the file.

Some suggested FOV values in radians[2] for typical setups are:

Setup Type fovTop fovLeft
1920 x 1080 at 90 FOV 1.03 1.83
1680 x 1050 at 90 FOV 1.13 1.80
2560×1600 at 90 FOV 1.13 1.76
Range finding by using certain scopes like the PSO scope might not be accurate anymore when playing on a non-default FOV.

Input settings

Template:Input Settings

Audio settings

Template:Audio settings

Other information

Some of this information comes courtesy of this thread on the RPS Forums. Some parts of this section may be lifted word by word from the thread.

Startup Parameters

Startup parameters for the ArmA series are quite complicated, due to the engine being so complicated. An extensive accounting of the available parameters can be found here.

Instructions

Graphic Tweaks

  • Set the 3D resolution and the interface resolution to exactly the same value. The value isn't as important, because no matter what, if the numbers don't equal, there will be performance loss. Ideally, both values would be set at 100.
  • Set Video Memory to "Default". By default (confusing, but keep reading), Arma II will cap the VRAM at an unspecified value. This value is actually lower than the "Default" option in the settings, but will still be named "Default".
  • Texture Quality is dependent on the amount of RAM in your system, but due to the tweak above, it is safe to set the option to higher values.
  • Disable VSync.
  • For a higher frame rate and reduced input latency, turn off the fancy options, like smoothing and head bobbing. To turn off motion blur, either download this mod or set post processing settings to "Very Low". This does speed up camera movement, so experiment to your liking. you can also use your NVIDIA Control Panel as shown hereto increase you frame rate.
  • For faster rendering, turn on PPAA instead of the normal AA (Anti-Aliasing).
  • To trick the engine into using all the power that your system has, add these commands to your startup parameters:
-maxmem=[yourmemory]
-maxvram=[yourvidcardmemory]
-cpuCount=[availableCPUcores]
-exThreads=[number] (The number varies. 1 if you have a two cores, 7 if you have a four or more.
Feel free to experiment with this setting to see if anything grants you higher performance.)

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows XP/Windows Vista
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 10 GB free
Video card (GPU) NVIDIA GeForce 7800 / ATI Radeon 1800 or faster
256 of VRAM

References