Difference between revisions of "Apsulov: End of Gods"
From PCGamingWiki, the wiki about fixing PC games
(→Configuration file(s) location: Added additional config file location and note.) |
(→Other information: Updated SM versions used and added note on how such a conclusion was reached.) |
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|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = 5 | + | |shader model versions = 4, 5 |
− | |shader model notes = | + | |shader model notes = <ref>{{Refcheck|user=Expack3|date=2019-08-13|comment=<code>{{P|game}}\Engine</code> contains two global shader cache files, one for SM4, and one for SM5.)}}</ref> |
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true |
Revision as of 22:39, 13 August 2019
Developers | |
---|---|
Angry Demon Studio | |
Release dates | |
Windows | August 8, 2019 |
General information
- Official website
- Developer Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
-
OptionsData.sav
, the main config file, is not human-readable.
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Project_C\Saved\Config\WindowsNoEditor\ |
Windows | %LOCALAPPDATA%\Project_C\Saved\SaveGames\Local\OptionsData.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/960980/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Project_C\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/960980/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
German | ||||
Spanish | ||||
Polish |
Fixed issues
- See the support Steam page for the most common fixes.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 4, 5 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel Core i3 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 DirectX 11 compatible |
|
Sound (audio device) | DirectX compatible |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/960980/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (960980) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Expack3 on 2019-08-13
<path-to-game>\Engine
contains two global shader cache files, one for SM4, and one for SM5.)