Antichamber
From PCGamingWiki, the wiki about fixing PC games
Cover image missing, please upload it | |
Developers | |
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Alexander Bruce | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 31, 2013 |
Key points
- Only available on Steam, however the developer plans on bringing it to other platforms once the Steam version is stable[1]
- The developer also plans to port Antichamber to Mac OS X once the Windows version is stable[1]
- Developer has released his own 'Issues and temporary workarounds' guide
- Only supports one save at a time[1]
General information
- Antichamber Website
- Steam Community Discussions
- Antichamber FAQ by Developer on Steam Community Discussions page for Antichamber
Availability
Improvements
Skip Unreal Engine video
Instructions |
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Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Widescreen resolution
- Many common resolutions are not available on the options menu.
Instructions |
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Input settings
Remapping
Instructions |
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Issues unresolved
Crash when drawing loops or cubes
- From the developer: "I am aware that the algorithm for this can go a bit crazy and cause the game to crash if you try to do it with large or dense structures."[2]
Issues fixed
Crashes at Unreal logo
Instructions |
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System requirements
Windows | ||
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Minimum | ||
Operating system (OS) | XP SP2, Vista, 7 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | NVIDIA 8000 series or higher (Shader Model 3 Compatible) DirectX:9.0c |
References
- ↑ 1.0 1.1 1.2 Antichamber FAQ - Steam Community Discussions for Antichamber
- ↑ Cite error: Invalid
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tag; no text was provided for refs namedIssues
Categories:
- Pages with reference errors
- Pages needing cover images
- Windows
- Games
- Invalid section order
- Invalid template usage (Fixbox)
- Missing section (Availability)
- Missing section (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)