PCGamingWiki:Taxonomy
From PCGamingWiki, the wiki about fixing PC games
MobyGames Category | PCGW Category | Defiition to be modified | Notes | Examples |
---|---|---|---|---|
Action | Action | Action games main mechanics revolve around one or more of the following:
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Doom | |
Adventure | Adventure | Adventure games emphasize experiencing a story through dialogue and puzzle solving. Gameplay mechanics emphasize decision over action. Puzzle solving usually revolves around combining or manipulating items to advance the story. Some sub-genres like visual novels often skip on the puzzle solving and focus fully on interactive narrative. The name Adventure stems from the game Adventure (a.k.a. Colossal Cave), and not to the unrelated film/book genre Adventure. | Notes | Examples |
Educational | Educational | Educational games try to teach the player through playing. Usually intended for younger children, educational games offer a fun, indirect way to practice "non-fun" subjects like spelling, math, history, etc. Educational games are often called “Edutainment”. | Notes | Examples |
Puzzle | Puzzle | Puzzle games focus purely on solving puzzles usually without much narrative. Puzzles exist in many varieties: strategic, tactical, logical, trivia, word puzzles etc. | Notes | Lyne |