User:Suicide machine/Research bunker
So, you've found my research bunker and you wonder what's that? Well, it's basically a page, where I put all the information from games, I've researched, if I consider, they are not enough to grant a full page or if I simply don't have an English version of the game. Here you can also find a few failed experiments of mine (like games, which exe files, I've tried hex editing to run at widescreen, but found no adresses etc.). Basically - a long page, with a lot of cramped information.
Airfix Dogfighter
Widescreen resolution
- They can be set in a launcher. Screen change vert-, HUD elements get smaller the wider the resolution. No other problems noticed.
Arsenal: Taste the Power
Widescreen resolution
- I've managed to locate where in exe file resolutions are stored (the game has hardcoded 3 resolutions - 640x480, 800x600, 1024x768).
- Changing 1024x768 to widescreen one resulted in a game crashing. Changing it to 640x480 resulted in a game properly switching to 640x480, when selecting 1024x768 from options - this leads to the conclusion, it's impossible to run this game in a widescreen mode.
- Oddly enough, screen's width is also stored in ARSENAL.CFG in the first 2 bytes.
Croc: Legend of the Gobbos
Widescreen resolution
- Launcher allows to select widescreen resolutions, when using D3D renderer. Everything is stretched (updated WSGF page).
Deadly Dozen
Widescreen resolution
- Menu is always rendered at 640x480 (or 800x600? - didn't check).
- Resolutions in polish version are stored at 0x0002ED9A. Look for a sequence
80020000BBE0010000EB4EBF20030000BB58020000EB42BF00040000BB0003
. Scaling however seems to be weird. HUD is scaled perfectly, however it's that horizonal and vertical fovs are not scaled equally or that FOV overall is scalled too much. - There is also some problem, with settings apparently being (sometimes?) stored in save file, which results in game crashing, when trying to quit right after saving.
Gorky 17
Widescreen resolution
- The game is hardcoded to run at 640x480. I haven't found addresses, where resolution is stored in hex editing (it still might be stored there somewhere, but values are most likely extremely separated) (more than like 32 bytes).
Wrappers
- They are useless, when it comes to this game. Most likely DXGL is going to be first, which will work with it (crash is most likely related to most DirectDraw/Direct3D wrappers lacking instructions for 3d rendering).
Problems
- Yes, plenty and pretty much no fixes found. I'm surprised how such a technological garbage managed to found its way to GOG and Steam.
Stunt GP
Got a polish version - sorry page.
Skip intros
- Set DISPLAY_BOOT_GFX = 0 in game.cfg.
Widescreen resolution
- Launcher allows to select only 4:3 resolutions. Widescreen resolution however can be set when editing game.cfg.
- Changing DISPLAYRESWIDTH and DISPLAYRESHEIGHT results in a game being stretched.