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Nexus: The Jupiter Incident

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Revision as of 16:34, 5 May 2013 by EsotericFish (talk | contribs) (Created page with "{{Infobox |cover = Nexus_The_Jupiter_Incident_cover.png |developer = Mithis Entertainment |publisher = [[Wikipedia:Vivend...")
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Template:Infobox

General information

Steam Community Discussions
GOG.com Community Discussions

Availability

Template:Availability Table

Game data

Template:Game Location Table

Video settings

Template:Video Settings

Input settings

Template:Input Settings

How to make Nexus: The Jupiter Incident run in widescreen

Nexus stores its display settings in the Windows registry, so open up regedit and navigate to one of the following registry keys, depending on your Windows version and UAC (User Account Control) settings: (note that UAC only applies to Vista and Windows 7 and is turned on per default)

XP, Vista and Windows 7 32bit, UAC off:

HKEY_LOCAL_MACHINE\SOFTWARE\Mithis\Nexus - The Jupiter Incident

XP, Vista and Windows 7 64bit, UAC off:

HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Mithis\Nexus - The Jupiter Incident

Vista and Windows 7 32bit, UAC on:

HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Mithis\Nexus - The Jupiter Incident

Vista and Windows 7 64bit, UAC on:

HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Mithis\Nexus - The Jupiter Incident

Change "Display_Height" and "Display_Width" to whatever resolution you're going to use and make sure, you're entering these numbers in decimal mode (not hexadecimal!). For example you'd set "Display_Height" to 1080 (hex: 438) and "Display_Width" to 1920 (hex: 780) to play in FullHD.

FOV Fix

You might also want to adjust the field of view accordingly. Nexus uses a horizontal angle of 70 degrees, which could result in the graphics looking "strange" in a widescreen resolution... anyway, it's limiting your view unnecessarily, so better change it. You do that by editing the universe\engine\rendering.ini in your Nexus base folder, if you extracted the nexus_00.dat using datool. If not, simply create a text file "rendering.ini" in the "universe\engine\"-folder (you'll need to create this folder, too) and paste the following content into the file:

Code:

RENDERING
  FOV 90 45 46.826
  Inscriptions
  
  ShotFormat tif
  
  EmvPath "q:\movies\emv\"
RENDERING

(this is for a 16:9 display - if you're using a 16:10 resolution you might want to change the second line to "FOV 80 45 46.826")

There are some display issues with briefings and ingame titles, but everything else is working just as it always was.

System requirements

Template:System Requirements


References