User:Garrett/Sandbox
GPU scaling
- GPU scaling determines how non-native resolutions are displayed on your display.
- This setting may have no effect on certain HDTVs and other non-monitor displays; see Underscan/Overscan for the equivalent fix for such displays.
In this mode the output stretches to fit the monitor, often with unwanted results (e.g. fat characters). Some non-widescreen games have a setting for use with this mode to make the stretched output have the correct widescreen aspect ratio. |
In this mode the output expands to the biggest size while retaining its original aspect ratio. The unused space is left black. |
In this mode the output displays at its original resolution. Graphics are sharp and have the correct aspect but the result may be very small depending on the resolution of the output and your monitor. |