Glossary:TriDef 3D
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Key points
- Allows 3D conversion of video games and multimedia files
- Available Beta for the Oculus Rift
Official links
Community links
Issues fixed
Can't use mouse for the whole screen
Instructions |
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Can't see the game's HUD or UI
Instructions |
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Game doesn't start in Rift Mode
Instructions |
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View squished when rolling head
Instructions |
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No head-tracking or roll
Instructions |
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Tested games
Games | Status (Perfect=0, Very Playable=1, Playable=2, Don't bother=3) | TriDef Settings Used | FPS (Average) | Comments 1 | Comments 2 | System Spec. Used | TBD |
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Aliens vs Predator | 2 | Output FOV=90,Game FOV=90 | x-axis tracking inverted, adjust x-axis calc' by 1000 in opposite direction. Game FOV forced @90 causes some distortions at the sides when looking around, but it's still certainly playable | I7 3770 - GTX 580 -W7x64 | Example | ||
ARMA II Operation Arrowhead | 2 | hmd world depth:0.00 | VeryHigh: 20; High: 25-30; Medium: 40-45 | TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift -> TrackIR, Enable TrackIR as a controller through game, Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output -> 97 (or however much it takes so no black borders), Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)! | I7-GTX 650 | Example | |
BeamNG Drive | 2 | Custom | 40 on lowest settings | Example | |||
Binary Domain | 0 | Binary Domain profile | 50-60 | ||||
Bioshock 1 | 1 | Generic | 60+ | Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable) Bioshock Settings: Steam Launch Condition -dx9 Turn off shadows. Note: You can also set the proper UDK FOV by: -Open %APPDATA%\Bioshock\user.ini and don't forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120 |
Phenom x6 - GTX 580 - 8GB ram | Example | |
Blur | 1 | Blur profile Game FOV 90 Output 70 | 60+ | phenom ii x4 965 - GTX780 | |||
Counterstrike GO | 1 | 60+ | i7 3770 - GTX 670 | ||||
Cryostasis | 2 | Cryostasis profile Game & Output FOV=88, | 50+ | some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy | phenom ii x4 965 - GTX780 | ||
Crysis 1 | 1 | Crysis profile, Game £ Output 85 | 50+ | to force DX9 place -dx9 argument after shortcut in properties, ex: "F:Programs\Crysis\Bin32\Crysis.exe" -dx9 | phenom ii x4 965 - GTX780 | ||
DCS Black Shark | 1 | Output FOV=90,Game FOV=90 | Works quite fantastic. | i7 3770 - GTX 580 -W7x64 | |||
Deus Ex 1 | 2 | Generic | 60+ | HUD is out of focus and messy. Aiming with your head works just fine. | Have to run it under Direct3D 9 Mode. | ||
Doom 1 & 2 BFG edition | 0 | Generic | 60+ | Works well, head tracking limited to side to side due to no freelook support in the game -Peejle | 7870 8GB i5 OC | ||
Dreamfall | 2 | 60+ | Y-axis doesn't work..random crashes(here).. | Fx 8150 - GTX 680 | |||
Elder Scrolls: Morrowind | 2 | TES Skyrim profile, Game & Output FOV at 98 | Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix | Despawning objects can be fixed by increasing game fov. See instructions here https://www.reddit.com/r/oculus/comments/1jy0vx/morrowind_semiworking_with_rift_and_many_other/ | i5 - GTX 680 | ||
Elder Scrolls: Skyrim | 1 | TES Skyrim profile, Game & Output FOV at 110. World scale 3 | 20-30 (highest settings), 60+ (lowest settings) | Can't see HUD and menus&inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues. | 7850, i5, 8Gb RAM | ||
Elder Scrolls Online (BETA) | 2 | Generic profile, FOV = Game: ~90. World scale 0.06 | 40+ in towns, 70+ outside with custom settings | Maximize HUD scale in game settings. To force DX9 set GraphicsDriver.7 "D3D9" in "%USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt". No true fullscreen, used 1280x800 and 1920x1200 desktop modes, in latter case set "Desktop res" in tridef 3D display settings | HUD is barely visible, sky rendering and water reflections are broken. Texts are barely readable. | Phenom X6 @3.6, X9 290X, 12Gb RAM | |
Fallout: New Vegas | 2 | Example | Example | Example | Example | ||
Halo 1 & 2 | 1 | Example | Example | Example | Example | ||
Kerbal Space Program | 2 | Generic | 60 | no headtracking but sitting in the capsule with Jebediah is fun | i7 860 - AMD 6870 | ||
Mafia 2 | 1 | Example | Generic | For FOV adjust, DL First Person View and Rick's tool and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too. | I7 3770 - GTX 580 -W7x64 | ||
MechWarrior: Living Legends | 2 | Crysis, Force FOV = Both, Game and Output FOV around 100 | 40 | playable in battle armor, HUD in mech doesn't converge, some lighting glitches | i7 860 - AMD 6870 | ||
Metro 2033 | 1 | Metro Last Light profile Game & Output FOV 85 | 50+ | Alter FOV outside of tridef: Go to the user.cfg file located at %LOCALAPPDTA%\4A Games\Metro 2033 -> Edit it with a text editor such as Notepad. -> Find the value called: sick_fov 45. -> Change this value to sick_fov 90. |
phenom ii x4 965 - GTX780 | ||
Nitronic Rush | 1 | Only roll headtracking | |||||
Rayman legends | 2 | 60+ | playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision) | Fx 8150 - GTX 680 | |||
Receiver | 3 | Generic | scale is all off, tried correcting it and got kinda close but the gun only shows in one eye | ||||
Red Orchestra 2 | 2 | 30-60, with low settings | Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognising enemies is hard with low reso. Shadows doesn't work. | 7850, i5, 8Gb of RAM | |||
Sonic All Stars Racing Transformed | 2 | Generic | 60+ | On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated! | 7850 i5-3570k | ||
Sonic Generations | 1 | Generic | 60+ | Force FOV Both. Output: 105. Game: 100. World Scale: 0.50. No Headtracking. | 7850 i5-3570k | ||
Spec ops: the line | 2 | camera feels strange | Fx 8150 - GTX 680 | ||||
Street Fighter IV Arcade Edition | 1 | Depth=15, Headtracking=off, Game_FOV=60, Output_FOV=60 | 60 | In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good. | Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand) | i7 - nvidia ti 660 - 8GB Ram | |
System Shock 2 | 3 | Generic | 60 | Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before -Peejle | Floor and wall textures can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. | 7870 8GB i5 OC | |
The walking dead | 1 to 2 | Generic | 60 | Example | Example | Example | Example |
Thief 1&2 | 3 | Generic | 60 | Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll. | 7850 8GB i5 | ||
Trine 2 | 1 | Generic | 60 | Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright | 7850 i5-3570k |