Gex: Enter the Gecko
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Developers | |
---|---|
Crystal Dynamics | |
Windows | LTI Gray Matter |
Publishers | |
Eidos Interactive | |
Release dates | |
Windows | September 30, 1998 |
Gex | |
---|---|
Gex | 1996 |
Gex: Enter the Gecko | 1997 |
Gex Trilogy | TBA |
Key points
- Released as Gex 3D: Enter the Gecko in Europe
- Use nGlide to run on modern systems.
- Unofficial 3DFX to Direct 3D Patch (PAL) for Nvidia/ATI cards (Windows XP), you need this config files to run on modern systems.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Crashing with DGVoodoo2 (Glide) and VorpX |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium 166 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 5 compatible |