Quest of Dungeons
From PCGamingWiki, the wiki about fixing PC games
Revision as of 11:41, 21 December 2016 by Garrbot (talk | contribs) (→Input settings: updated template usage)
Developers | |
---|---|
David Amador | |
Release dates | |
Windows | March 25, 2014 |
macOS (OS X) | March 25, 2014 |
Linux | March 25, 2014 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Android version included. | |||
Amazon.com | ||||
Humble Store | Android version included. | |||
Steam |
Game data
- F10 takes screenshots which are then stored in
<save-game-location>/screenshots/*.tga
Configuration file location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista, 7, 8 | |
Processor (CPU) | 1.4 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 256 MB | |
Video card (GPU) | Minimum resolution of 1024x768 128 MB of VRAM OpenGL 2.0 compatible DirectX 9.0c compatible |
|
Sound (audio device) | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | 1.4 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 256 MB | |
Video card (GPU) | Minimum resolution of 1024x768 128 MB of VRAM OpenGL 2.0 compatible |
|
Sound (audio device) | DirectX 9 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.10 | |
Processor (CPU) | 1.4 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 256 MB | |
Video card (GPU) | Minimum resolution of 1024x768 128 MB of VRAM OpenGL 2.0 compatible |