Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

American Conquest

From PCGamingWiki, the wiki about fixing PC games
Revision as of 02:43, 15 February 2013 by Garrbot (talk | contribs) (updated template usage; misc. fixes)
This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
This page may require cleanup to meet basic quality standards. You can help by modifying the article. The discussion page may contain useful suggestions.

Template:Infobox

Availability

Template:Availability Table

American Conquest: Fight Back

Template:Infobox

American Conquest: Fight Back is the first stand-alone expansion to American Conquest. It adds five new playable nations, Germany, Russia, the Haida, Portugal and the Netherlands, bringing the nation total to 17, as well as a new campaign.

American Conquest: Divided Nation

Template:Infobox

American Conquest: Divided Nation is the second stand-alone expansion to American Conquest. It is focused on the American Civil War, adding the Confederacy, Mexico and Texas as playable nations. It also emphasizes tactical gameplay in the campaigns, cutting back on the base building.

Known Issues

Game running too fast/slow

Like Cossacks, the previous title from GSC Game World, American Conquest features a unique engine timing system. While the games' speed is still dependant on the CPU clock, like many older titles, they offer a flexible speed setting in the options menu to enable the user to tweak the speed to his liking.

On modern machines, it is advisable to set the "Game Mode" to "Slow Mode" and the "Game Speed" slider to about 80%. Note that adjustments to the "Game Speed" slider affect everything, even the scrolling speed, so it is recommended to adjust the "Scrolling Speed" slider after one has found a comfortable "Game Speed" setting.

Note further that due to the game's heavy focus on micromanagement, the AI has a significant advantage to any human player. A slower game speed will allow the player more time for micromanagement and decision making, while at faster speeds, untrained player will be overwhelmed quickly. Therefore, the "Game Speed" slider is effectively a difficulty modifier (and arguably more so than the "Easy/Med/Hard/V. Hard" options) and can be set to lower percentages if the game is perceived as too difficult.

Palette corruption

The game uses an 8-bit palette which does not always display properly on Windows XP/Vista/7. See rainbow color problems in older games for solutions.