SteamWorld Dig
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Image & Form | |
Release dates | |
Windows | December 5, 2013 |
macOS (OS X) | December 5, 2013 |
Linux | December 5, 2013 |
SteamWorld | |
---|---|
SteamWorld Dig | 2013 |
SteamWorld Heist | 2016 |
SteamWorld Dig 2 | 2017 |
SteamWorld Quest: Hand of Gilgamech | 2019 |
SteamWorld Build | 2023 |
SteamWorld Heist II | 2024 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Not cross platform |
Video settings
- Interface size and position can be changed.
Widescreen resolution
- Game defaults fullscreen resolution to match desktop resolution and windowed to 960x540. Game runs fine even with lower end machines but some users may prefer to change this and developer has acknowledged this.[1]
Instructions |
---|
Borderless fullscreen windowed
Instructions |
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Input settings
- Game changes controls and HUD accordingly on fly. This also applies to rebinding so if you want to rebind controller, use controller in settings and keyboard use keyboard in settings.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Finnish | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Russian | ||||
Hungarian | ||||
Polish | ||||
Portuguese |
- Game supports user-made translations. Language files are stored in
.csv
format in<path-to-game>\BundlePC\Language
folder which can be opened with advanced text editors and spreadsheet programs. To use translation add or change<Setting Key="Language.Custom" Value="en"/>
to match filename without extension.[2]
Issues fixed
Crash when remapping controls
- Game crashes to desktop when clicking a button under the "keybindings" column.
- Should be fixed with version 1.10.[3]
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 190 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.1 compatible (with framebuffer object support) |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.7 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 120 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.1 compatible (with framebuffer object support) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 2 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 80 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.1 compatible (with framebuffer object support) |
References
Categories:
- Windows
- OS X
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Localizations)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)